I guess my logic on this situation is that in a lot of cases, the stuff people want nerfed is also the stuff people who play the character enjoy. So leaving the character with their strong tools but giving them additional weakness seems like a happy medium. I mean the things people complained about the most on double (catheads) got nerfed and multiple double players here and on Twitter have complained about how she’s not fun anymore.
Double players I knew we're moreso complaining about L-Luger knockup changes, and not about catheads. Even so, I honestly think catheads changes we're whatever, hell, I was fighting it for 5 years, I don't mind if they got one more airgrab worth of hits on dhc
Like to me a character getting a nerf but still being just as dominant doesn’t really register as a problem to me. Like did I think the Robo H beam changes were needed? No. Is H beam still one of the best assists in the game? Yes. So I just shrug and get over it. Peacock, fortune and Annie are all still considered to be top/high tier characters post nerfs so like I guess for me it’s hard to like… care that they’re slightly less fun to play.
It is a problem when a character can be nerfed 4 times and still be considered just as strong as they've been. It's also a problem when nerfs are so intense that half the playerbase of a character considers dropping the character
Like seriously, Ive given up using a simple conversion for Peacock because the MBomb change made it a 5 frame tighter link. A conversion mind you, I've been using since 2016-2017. But her impact on the game as a whole is still going to be unchanged and players who want her ACTUALLY nerfed are still going to push for it, but I still have to hold the L on this adjustment for the result of ???
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Lets talk about the H-Teleport Nerfs for a sec
People at first brought up that it was too good for mix-ups, okay, well I think strong mix-ups exist, and I can cite tourney footage, and Gelatos guide on how to beat H-Teleport setups
Then people brought up that it was very good at getting her out of the corner with a strong assist, reasonable, but the assists that we're mostly allowing this was H-Lock and H-Brass/DP Assists
The nerfs focused in on H-Teleport as a whole, which affects her synergy with the entire cast, when you could kinda just rule out a few assists that we're breaking some rules and apply minor tweaks to make interactions with certain "OP" assists brought down
Like, the reason H-Lock-N-Load gets fullscreen mixups off of H-Tele was because bella gets brought forward on the screen, kinda like how robo does now, this is the same for H-Brass. Why not just remove those assists property to be bound onto the screen, like reverse-apply what was done to Robo's H-Beam, but for assists that are getting extra travel distance by the properties of the camera. You could even argue it tones them down as a whole since people can literally just main "H-Brass assist"
But the TL:DR is that Hey: Theres a lot more to say about why something might be busted than just "Easy Escape, Easy Mix" and we shouldnt make players adjust to things that have no impact on the game or how others feel as a whole without analyzing the context as to why these points come up
Every change should have meaningful impact, and if it doesnt, then I can't argue that it was a needed change at all