gllt
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is fukua armor grab a reversal
I'm pretty sure anything that you do when you recover is a reversal. The question is whether Sekhmet did ground normals or jumped.
A short haiku...
Hey, that ain't a bad idea. Lemme see how hard that is.
I am looking for tips with the following questions:
-Besides relying on my J.MP -> J.HP -> Mid-air dash -> J.MP -> J.HP air portion of the combo, what other mid-air options can I do? I am able to do continue with some other attacks, but I end either knocking them away with J.HK or missing them?
-Also, can Sekhmet can be grabbed ?
Thanks, man for the answers.
Did you read that list I PM'd you a few months back :\
I'll be honest - nope. I eventually will but I don't have time to do it now anyway.
I sincerely thank you for showing the video. I will practice tomorrow if I have the time.
Don't bother about restanding your opponent, you just want to get YOURSELF to the ground as fast as possible.
The net meter gain is very slightly more than my last combo. And nope, I stole YOUR combo and then kept optimising it one step at a time.@Tomo009 what's the net meter gain? And I see you stole fedoras combo loll
Also can we please get a video of this...from opposite corner so we can see that air dash cancel true midscreen.
Also do it on squigly please. Whoever does the vid
I'm teasing lol. And I don't know the gain for your last combo!! Just tell me how much we gain or lose loll, like is it .3 about? And oh nice :) I'm flattered man.Don't bother about restanding your opponent, you just want to get YOURSELF to the ground as fast as possible.
So, instant j.MP instant dash j.LK very slight delay j.MP > instant 2MK.
If you REALLY struggle you can use 2MP instead to make it slightly slightly easier. The link isn't actually very tight, you are probably just jumping too high or trying to restand your opponent or something. The hardest parts for me are the 2HK OTG on superheavies and the 2LP after 214LK.
EDIT: Oh Gamaniac posted some tips too. Yeah if you do 623LP MP HP, make sure they are all instant. You can always remove the LP one if you are struggling.
The net meter gain is very slightly more than my last combo. And nope, I stole YOUR combo and then kept optimising it one step at a time.
I just do the combo above from a throw, no changes needed at all from the normal throw combo.
I just used the DP combo in all those scenarios so I could burn it to memory. I'm still not as consistent with the 2LP link from L Twirl as I should be, but I can get everything else just fine.
I have a big feeling mikes gonna fix this so I'm not really even considering this.
Yeah it is a little bit challenging to get but it'll feel epic when you do & understanding how much to hold that c.hp or how slow to do s.hp is important
Well yeah, but if you don't get the hit on the mixup, you are going to be thrown no questions asked, unless you space pretty fantastically.
Still, there's the fact that Sekhmet eats meter to consider.
But if you throw in an assist though...
.........the update is out? Must need to restart my Steam then?