DDB
The Annie guy
- Joined
- Sep 2, 2013
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- DiddyBound
It's actually FNAF6 and the absence of FNAF5 will be a major plot point.
Perhaps the story continues in the movie. That's when all the questions get answered.
I honestly wish FNAF's didnt rely soley rely on jumpscares. Its okay for like youtube moments and such, but in the long run, jump scares are the weakest form of horror because its not scary, just surprising.
Which brings me back to FNAF3, I loved springtrap because he didnt just scream extremely loud and zoom into your face at 200% speed. He was more subtle the way he moved at you before he killed you. It was honestly terrifying in its own right.
The games have good atmosphre, but I wish the horror wasnt just jump scares 99% of the time.
But
it isn't
just that?
This is pretty tired piece of rhetoric, but, jumpscares are a tool to use for horror and FNaF uses them in what is probably the best way you can. The jumpscare isn't there to simply catch the player off guard, it's a punishment for losing.
This is what I think 1 and 2 were the best, they utilized this concept so well, maybe better than 4 and definitely better than 3. See, each night is just one long string of tension, tension that comes about due to the precise defensive nature of the gameplay mechanics, that can end either 1 of 2 ways. 1 is that the player makes it to the end of the night and the tension is resolved through relief, which is positive reinforcement. 2 is that the player fails and is punished with a jumpscare, which resolves the tension through surprise and very small heart attacks. The player knows the jumpscare is coming, and being one of the few ways in which a game can actually effect the player themselves, even more tension is built up knowing that that is what'll happen if you mess up. The jumpscare is actually used to amplify fear and tension, not just to get a cheap scare.
Yes, it came out on the 23rd, actually. No notice about it, it just kind of... Released.
Was expecting an October release and instead that turns out to be a DLC release date?
The original release date was Halloween, if I'm correct, but the game was released early, so Halloween is now the release date for the DLC.
So there's some new info on that there cinematic adaption
- Gil Kenan <Monster House, Poltergeist 2015> is the director
- It seems the bots are gonna be actual fucking animatronics, or at least real animatronics will be used in certain scenes
- Not only is Scott planned to have some say in the movie's production, he might even reprise his role as the phone guy
- The movie will entail an original story that is canon to the games, and will also have some extra sooper sekrit story bits of its own
- The movie will take place in several locations
- The Bite might be a thing that happens in the movie
- There is a chance we could actually see some new bots made for the movie