KhaosMuffins
Washed and Bougie
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Mike did it to compensate for the knockback change, but I think it's too much.I'm wondering what the reasoning is on the j.HP hitstun nerf so j.HP xx Headspike isn't possible anymore. Did Headspike combos do too much damage? The optimal ones weren't really doing any damage out of the ordinary, and like its been mentioned, just doing sneeze after feral edge isn't going to do anything reset wise to an opponent that's paying attention.
Yeah, but it's only reliable on double and BB.
Easy double only:
c.lk, s.mk, s.hp, lk fiber, j.hp, adc, j.hp,
jump, j.lk, j.hp, j.hk, j.mp, j.hp, j.hk, cerecopter,
s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super.
Does 8.7k (7.8k with s.hk on the first chain) with one super and is extremely easy, you can really just play around with this.
Also you should delay the first j.hk a little or switch the j.mp with j.lp if youre missing the link.
You can do 11k meterless in the corner if you get an air burst bait. (for beta, although a very similar path works in retail)
air burst
CH j.hp, j.hk, hk el gato(otg)*, s.hp, lk fiber,
j.hp, adc, j.hp, mk el gato,
s.hp, lk fiber, j.lk, j.hp, mk el gato,
(dash) s.lk, s.mp, s.hp, lk fiber, j.mp, j.hp,
s.lp, s.lp, s.lk, s.mp, s.mk, s.hp, rekka, super.
*this is a bit hard to get right, you can just skip it and do c.hp > lk fiber to otg and it will still do 10.5k.
It also whiffs on a crouching Fortune and other members of the cast. I can't test out who all it whiffs on, though. I just don't find st.HP > LK Fiber to be reliable in a starter chain.
I just really try to refrain from using s.HK in the starter chain because of the damage dropoff long-term. I can't test it right now, but would M Fiber be more reliable if we still want to open with s.HP?
It's actually j.mp in the end of the lk fiber chain (which people should stop doing since you can restand by switching it to mk axekick).s.hp is sensitive to distance, and fortune has a pretty long cr.lk range that will give you many hitts that wouldn't properly confirm into fiber loops off of s.hp. I prefer not to judge if the s.hp will make the fiber upper whiff while I am hit confirming. Sure it is possible. I will admit that you can use it, but it doesn't seem worth it to me (also I rarely do fiber loops, 7.1k for 1 meter is fine so I'm just gonna use that bnb).
Oh and the old khaos bnb now works on double and big band without even using the otg. And its suuuuper easy now because you don't even need to dash.
cr.lk, s.mk, cr.hp, j.hp, ad, j.hp xx mk axekick (restand) cr.lk, st.hk xx lk fiber upper, j.lk, j.hp, ad j.mk(?), s.lp, s.lk, s.mp, s.mk, s.hp, hk rekka, super
For anyone who doesn't wanna search the thread to find it. (I hope I got it right, I use a variant of this so I might misremember considering I've only done it like once).
We should be the ones complaining, you can still do meterless 10ks :P
I do a reset that is much more than 50/50 that @NotSmokey came up with. It is after any fiber upper, so it works at pretty much any point in new head on combos.Seeing as everyone and their mother can improv a 7k fortune combo, how about we start putting more work into combos that have a bunch of reset points, or maybe a partiularly difficult 50/50. Fortune combos are easy, why not give resets some more lab time?
This is particularly relevant because of the new j.hp. And yes the same argument could be made to explore new combos with j.hp but resets really need some love.
Not likely, unless you mean the old j.HP -200 dmg and some hitstun. :^P
@Clawsome Bombs
Universal while head is in the corner (the j.mp chain is harder on peacock for some reason):
cr.lk, st.mk, st.hk, IAD j.mp xx lk axekick, rejump j.lk xx mk axekick, st.lp(1) xx el gato, s.mp, s.mk, s.hk xx el gato xx feral edge.
Head should hit between 9-10 times. I can't recall the damage though because I made the combo a month ago and haven't done it since/never wrote it down. I think you can get in another j.lp xx lk axekick at the end but, again, I'm a bit hazy on the details.