Alternating between fireball and clone looks to have potential.Thanks for the video. From reading the description of the moves I thought the clone things would be good zoning tools but watching the video it doesn't really look like that's the case. Like what I was thinking is you could use the clones like George's Day Out but they don't stay on the screen very long at all before they become active. The new super looks pretty good though, assuming it has some invincibility I think that's something the character needed real bad.
Drill Super has 4f vuln preflash startup so sucks as a reversal, but after that a lot of invinc into active frames so will mostly win against air things.
Oh, I guess I just assumed it would have invincible startup. Sounds like a godlike anti air though.
BAH that was supposed to be invincible. Though I like it better as a not-reversal, so it'll stay like this.
Only thing is, audio isn't something you always want to rely on; what if you're put into a position where you can't hear game audio, and you've based most of your reactions to Clone on audio cues?
Like an offline setting with crowd noise.
I think you mean third, after completed Showstopper and tauntboosted SSJ.
That's...not as obvious...but I'll think about it.
I don't think you have played a halfway decent Squigly ever
This. I've mained Squigly since she first came out, and I still think she's fucking annoying in the right hands.