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Pessimistic bitch
- Joined
- Sep 3, 2013
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- Sadistic Cyanide
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- ZombieHopper
i've literally tried that.....shit i even tried my reset. it no longer is possible.
Bait the oponnents approach with darts and keep throwing clones around and you should be good.I just started playing with this character and I have no idea what I'm doing with her. In her present state at least: I need to know a few things before I try and really use this character. I know there's an official combo thread, but that's not what I'm looking for:
When playing with her, what is the main objective? I mean her most defining feature and must-know techniques and general pros/cons before I try to learn combos and stuff.
Example of a description of a character from another Fighting Game:
Basically, I just want to know what I need to practice first before I take this babe out for a test drive and how hard/easy it'll be to play with her; a simple beginner's characterization of this fighter. All I ask is that someone describe her playstyle to me in a similar way to the spoiler on Sasquatch. And yes, I know this character is incomplete and some of these can change in the future until she's good/bad enough to be considered balanced, but any advice will work for now anyway.Sasquatch in Vampire Savior, undeniably one of the 2 best characters in the game, and not so difficult to access either. His gameplay is characterized by extreme pressure and unseeable high/low mixups. He is backed up by high health, incredible movement speed (if you've mastered short hops), extremely buff normals, and some very high damage combos. His only 2 notable weakness are having one of the worst walking speeds and a not-so -great air game, though it doesn't say much considering how you shouldn't be too walking in the first place and its not much of an issue.
Executional Requirements
Low to Mid Level
Sasquatch is very strong at a low to mid level without putting in much work. At the very least you'll want to be able to do at least a single short hop at will for a mix up or to start some pressure.
Mastery
Sasquatch at a master level becomes a slightly difficult, but compared to the majority of the cast is still generally easy. Short hop becomes extremely emphasized as you must be able to short hop the entire length of the screen, instantly short hopping right as you land from the previous one. Doing them them cleanly definitely takes some time to master, but it looks beautiful when executed perfectly.
You'll also want to be able to 1-hit push block at will. Sasquatch very easily turns defense into offense, potentially more so than the rest of the cast. You will simply push block, and short hop in behind it.
What To Focus On When Starting Out
- short hop practice
- air resets into high/low
j.HK.Basically, I just want to know what I need to practice first before I take this babe out for a test drive and how hard/easy it'll be to play with her; a simple beginner's characterization of this fighter. All I ask is that someone describe her playstyle to me in a similar way to the spoiler on Sasquatch. And yes, I know this character is incomplete and some of these can change in the future until she's good/bad enough to be considered balanced, but any advice will work for now anyway.
She's a blank canvas. Do whatever works because this is uncharted territory and anyone playing her is trying to figure out the objective just like you.Basically, I just want to know what I need to practice first before I take this babe out for a test drive and how hard/easy it'll be to play with her; a simple beginner's characterization of this fighter. All I ask is that someone describe her playstyle to me in a similar way to the spoiler on Sasquatch. And yes, I know this character is incomplete and some of these can change in the future until she's good/bad enough to be considered balanced, but any advice will work for now anyway.
honestly you should be able to have someway of telling if an attack is coming low or high, the new animations keep it interesting too, never thought i would see that much Sass from a cloneWhat do you guys think about Fukua's shadows being changed to have different animations. I'm really not feeling it, with Fukua having no overhead outside a full jump or overhead shadow, I feel this will really impact her ability to open opponents up when she is on the offensive. Her only real mixup left is low/command throw and command throw requires a meter to convert at all unless you are cornered.
Maybe this wont affect all Fukua players as much but it absolutely destroys the way I play her, I like to get a medium shadow blocked at mid range then get some pressure going. You can counter hit Fukua out of a block string into shadows other than low; which you can jump out of, so I don't really see why they are so powerful they need to be telegraphed to this extent.
The armoured throw you can convert, normal one how?At a close enough range the shadow comes out too fast to react to without there being any sort of tell before the active shadow frames. Long range, I'm not really sure. Either way, the move is still a really useful tool for zoning purposes. It also still allows for good mix-up and reset potential, it's just a little more fair now.
Also, you CAN convert off of her command throw without meter regardless of where you are. Mike specifically made sure that it was possible in one of the updates.
isn't it a sci-fi cliche that clones think themselves superior to their original?
The armoured throw you can convert, normal one how?
The shadows have a very long startup. They are fantastic for keeping someone locked down at mid range but mixup, with different animations, not so much.
The low one is the fastest at 23? Whereas the overhead is at 29? 29 is so slow even I can react to it consistently. 23 is reactable quite easily by most fighting game players. Maybe not 100% of the time, but consistently enough.
EDIT: Yeah, they look great, but I'm a player and I want to have some kind of way of opening an opponent up outside of frame traps / whiff punishing.
Mike is finalizing the patch so apparently its coming out in a few hours