guitalex2007
Well-Known Member
You're acting like that's too hard for Fukua, the lady with the 9f divekick button.
Edited for framage.
Last edited:
You're acting like that's too hard for Fukua, the lady with the 9f divekick button.
....is everyone missing the point entirely...nvm.
except i never included j hk in my combos...i will make a video of mines soon enough
J.hk is a throw whiff punish. I would almost agree with you but knowing that there's no way I can in good conscience.
I still pick the game up every now and them. But I'm currently busy preparing for SEAM.
Yyyyyep!
thanks alot. i dont know why i don't use the H shadow in combos like ever....i really should
These are all the combos I have found for every situation I get hits in. They are mostly optimized but I would love to see them get even better so here they are. Have fun and see if you can get more damage form the same start.
Mid Screen universal no otg (BNB):
cr.lk > cr.mp > cr.hp > hk shadow > s.mk > s.hp > j.hp > j.hk > cr.mp > cr.hp > mk shadow > j.mp > j.hk > s.lk(x2) > cr.mk > cr.hp > hk drill > super
(8051 with drill super) (6861 no super)
Corner combo on light characters:
cr.lk > cr.mp > cr.hp > hk shadow > j.hk > s.hp > j.hp > j.hk > cr.mp > s.hk > mk shadow > s.lk(x2) > cr.hp > s.lp > s.lk > cr.mk > s.hk > hk drill > super
(8296 with drill super) (7106 no super)
Corner combo on heavy characters:
cr.lk > cr.mp > cr.hp > hk shadow > s.hp > j.hp > j.hk > cr.mp > cr.hp > s.mk > cr.hp > s.lk(x2) > cr.hp > s.lp > s.lk > cr.mk > s.hk > hk drill > super
(8252 with drill super) (7062 no super)
After assist or armor grab (goto otg combo):
s.mk > s.hp > j.hk > s.hp > j.hp > j.hk > cr.mp > cr.hp > mk shadow > j.lk > j.hk > s.lk(x2) > cr.mk > cr.hp > hk drill > (super)
After any throw into BFF or raw BFF:
s.mk > s.hp > j.hp > j.hk > cr.mp > cr.hp > mk shadow > j.mp > j.hk > s.lk(x2) > cr.mk > cr.hp > hk drill > (super)
After mk shadow start:
j.hk > s.hp > j.hp > j.hk > cr.mp > cr.hp > s.mk > s.hp > j.lk > j.hk > cr.lp(x2) > cr.mk > cr.hp > hk drill > super
(8201 with drill super) (7011 no super)
After hk shadow:
s.mk > s.hp > j.hk > s.hp > j.hp > j.hk > cr.mp > cr.hp > mk shadow > j.lk > j.hk > s.lk(x2) > cr.mk > cr.hp > hk drill > super
(8630 with drill super) (7440 no super)
After lk shadow:
j.hk > s.hp > j.hk > s.hp > j.hp > j.hk > cr.mp > cr.hp > mk shadow > j.lk > j.hk > s.lk(x2) > cr.mk > cr.hp > hk drill > super
(7892 with drill super) (6702 no super)
Counter hit combo:
j.hk > cr.mp > cr.hp > hk shadow > j.hk > s.hp > j.hp > j.hk > cr.mp > cr.hp > mk shadow > j.mp > j.hp > s.lk(x2) > lk shadow > s.mk > cr.hp > s.lp > s.lk > cr.mk > cr.hp > hk drill > super
(9603 with drill super) (8463 no super)
S.lk into L shadow? That works?
Um... Apparently so. Just did it.
Yep figured it out, it is difficult to get all the hits of j.MP and get the in air 5LKs though haha.s.lk(x2) works on everyone you just have to time it so you hit them before they hit the ground and the cr.mp > cr.hp only whiffs on Squigly in the corner so you have to use a different combo.
I'll record some if the combos you may have trouble with when I get the chance but all of them work when done the right way.
s.lk has the same amount of hit stun as s.mp I think and that combos into lk shadow at close range.