Cybermanworf
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- Cybermanworf
They were freakier and annoying than floormasters I can tell you that
Imagine a mini-dungeon where you have to escort a ball from the end back to the beginning
Now imagine being pursued by a giant hand that can fly through walls and will sneak up on you trying to get it back
Now imagine scare chords whenever you see it
Oh, and there's parts where you have to put down the ball, and use the clawshots to get to a higher point. Hope he's not nearby. He can get it.
He can find you.
Not a fan of her getting captured all the time despite having the triforce of wisdom. I'm hoping one day she'll finally pass down information to the next generation of princesses on how to avoid being captured. Also immediately getting kidnapped right after Tetra and Sheik reveald who they really were was just kind of dreadful.
I mean I like her a lot, it's just kind of getting old really quickly.
The latest issue of Game Informer includes an interview with Producer Yosuke Hayashi. “The Adventure Mode features a ‘Network Link’ feature.” he explains. “This allows you to add a ‘Link’ to your maps whose level is based on other users’ play data. If you come to this Link’s aid and fight alongside him, you’ll get access to special bonuses.”
It sounds like you will receive an AI-controlled Link based on someone else’s data, as well as some potential rewards — similar to how SpotPass is used in a number of 3DS games. While you may not be able to play with a real person online, at least you can still exchange data in some form. The promise of “special bonuses” sounds like it may prevent the idea from being a pointless gimmick, too.