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Indivisible: Lab Zero's Action-RPG! (General Discussion)

It's more superficial to immediately gender someone if you only have they/them to go off of, but okay
I just wanna throw my 2 cents and say let's let the creative content be held in charge by the creators, and not the community. let them do what they want, and not force them.
Yes. The part where I said let's follow in their footsteps and respect nonbinary too as a community by actually referring to people we only know as they as they/them

Why is this so hard just call they/them people by they/them
 
Why is it that every single time someone brings up the possibility of a character's gender it turns into a thread-overtaking debate war
 
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Yes. The part where I said let's follow in their footsteps and respect nonbinary too as a community by actually referring to people we only know as they as they/them

Why is this so hard just call they/them people by they/them

You are basically talking about G&H's pronoun based on a joke of who's who.
 
Yes. The part where I said let's follow in their footsteps and respect nonbinary too as a community by actually referring to people we only know as they as they/them

Why is this so hard just call they/them people by they/them
please don't twist my words to fit your argument. thank you.
 
So Honey is the little dopey-looking one accompanying the girl with glasses, right?
Is that an homage to Momo and Honey from BoF3?
 
So Honey is the little dopey-looking one accompanying the girl with glasses, right?
Nobody knows...

Really, it says people can't figure out which name belongs to each.
 
Since the character can't/won't choose for themselves (and they seem fine being called either or) The human is honey and the raddish turnip is ginseng to me until otherwise known.
 
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It's more superficial to immediately gender someone if you only have they/them to go off of, but okay

Yes. The part where I said let's follow in their footsteps and respect nonbinary too as a community by actually referring to people we only know as they as they/them

Why is this so hard just call they/them people by they/them

I see where you're coming from and generally agree with it.

But wouldn't it actually be worth finding out if there's supposed to be preferred pronouns first before going this route? Nothing official has been said in character or from Lab Zero.
 
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But wouldn't it actually be worth finding out if there's supposed to be preferred pronouns first before going this route? Nothing official has been said in character or from Lab Zero.
When they're gender is confirmed, I will refer to them as that no questions asked. It's just... when I think of waiting, I think of making sure to play it safe. I brought up frisk just cause I was afraid that even if they're referred to solely as they the whole game, people will keep assigning gender to them because that's how we started out. That's why I linked an actual nonbinary person's opinion on a character who's referred exclusively as they the whole game. Our only official reference to them so far is they, so I guess my logic was that we could not assume and step off on the right foot, just in case.

I have a really, really tough time with assuming someone's gender. I usually can't say anything but they/them until I hear it from them. My best friend is trans and my mother refuses to see him as anything but a woman. I'm just worried if someone like him came here and saw people take one look at them and quickly refer to them as a she, before even knowing themselves. I'm always worried about unfortunate implications like that. It's been like a day and I've seen people purely referring to them as a she, despite no confirmation like you said. If it was more a mix of he and she I probably wouldn't have started the argument, to be perfectly honest. I'm just hoping we as a community don't accidently shut people out.
Edit: I can't think of anything else to say on the topic, so you can still reply I just don't think I'm gonna respond
 
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I see where you're coming from and generally agree with it.

But wouldn't it actually be worth finding out if there's supposed to be preferred pronouns first before going this route? Nothing official has been said in character or from Lab Zero.
I agree and until we know, let's not get upset over semantics about a character that barely has any information about them at all. I mean, I will refer to the character as they because they're clearly a duo (I mean, I address the Magus Sisters as they). but, whatever man. it's not like it makes the forum any less inclusive than it actually is.
 
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let's talk about Flying Tungar.
Great idea! Or maybe a Tungar bouncy-ball to get around spikes. Come to think of it, has anything revealed a gliding ability for Ajna yet? Seems a pretty common platforming tool, yet I haven't seen a wingsuit or kite or anything. Maybe spinning Ren's chain around really fast like a helicopter?

Also, I just played a Shantae game, and I really like how they deal with "exploration vs instant death pits"- a pit only sends you back to the beginning of the screen if it has little skulls and crossbones floating in it. If the pit doesn't have little skulls, you can explore it (and they even hid a secret in a pit that looks like a hazard but isn't). Also, they aren't so much "instant death pits" as "instant loss of a smidge of health pits." Pretty generous, I think.
 
Why are you guys throwing Antoine out? His character could have HUGE implications storywise. He also could bring those while not being playable of course, but I still think he's really compelling and interesting character. It'd be a shame to see him getting less time to shine.

Edit: also since ginseng is a plant and honey isn't, I would assume that default way would be to call human Honey and plant Ginseng. Of course L0 can subvert it, but until then I'll stick to this.
 
Listen here big pimpin' I don't wanna hear it- if it aint about Toko or Tatanka you can pack your bags.end game my three on the team WILL be Toko, Tatanka and Pheobe(maybe). We are pure DPS bois. Toko is love and Toko is life. Remember that.
 
Chopping block characters
George, Kaldi, Kogi, and Nuna (bitter sweetly out because of Honey-G)
 
@Tank what you speaking broseph? Chopping block?

It's a prediction which of the incarnations will not be playable

Refferece to the block prisoners were taken to, to had their heads chopped off. :P
 
@Tank why Kaldi?
Because he'll just open the best (technically only) Inner Realm coffee shop instead.

...I can't see Kogi as non-playable since he's still in the game. If he can't fight, he's entirely comic relief.

Kushi and Altun could be a non-combat Fast Travel incarnation. As much as I like Zahra, she could very easily be relegated to "provides Inner Realm bonuses to combat incarnations." Hassam could somehow unlock upgrades for Ajna and general Iddhi use. Tenoch could just unlock the game-within-a-game. ;)
 
Persona is streaming right now.
 
Kaldi just doesn't seem like he'd bring anything Interesting to the battle unless he can do something other than throw knives. Right now I see him having a similar role as zebei.
 
Kaldi just doesn't seem like he'd bring anything Interesting to the battle unless he can do something other than throw knives. Right now I see him having a similar role as zebei.
He gives a Haste buff. :PUJNA:
 
Why are you guys throwing Antoine out? His character could have HUGE implications storywise. He also could bring those while not being playable of course, but I still think he's really compelling and interesting character. It'd be a shame to see him getting less time to shine.

Edit: also since ginseng is a plant and honey isn't, I would assume that default way would be to call human Honey and plant Ginseng. Of course L0 can subvert it, but until then I'll stick to this.

For me personally, I said I could see him getting cut as a playable incarnation. That doesnt mean he couldnt play a significant part in the games story, or he could have a large lore heavy sidequest. I just think his design is a bit plain, am not too big a fan of his green colour scheme and don't see as much cool animation potential for his moves as other characters.
 
I suppose I could imagine Kaldi not being playable, but mainly because his bio describes him as a generally peaceful guy that would probably be okay on the sidelines.

At the same time though, I think characters like Kaldi are very representative of the spirit of Indivisible's cast, showing how normal folk can be pushed to do extraordinary things. I think he has a lot in common with Ajna in that regard, and I wouldn't mind seeing them be able go out on the battlefield together.

Gameplay-wise a character like Kaldi could be like a mash of Prototype Zebei & Razmi, bringing good juggles+meter-build+support with coffee boosts. I could definitely see those traits being an asset on a defensive or juggle combo-based team. Don't forget they've said juggles will be more important in the full game, and I wouldn't be surprised if projectile attacks like Kaldi's ended up being the best ways to damage certain enemies.

It's just too bad they're not all going to make the cut. At least we know LabZero is doing their best to bring us a great variety of playstyles though.
 
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I too need samur-9 iron
he is Jack AND the Scotsman put together how can you not be excite
I dunno, he reminds me more of Duff Killigan, a character that I think is kinda lame.

latest


Now if they had a Doctor Drakken character. I would be all over that.
 
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And here I hope for Roddy MacStew levels of awesomeness.


[EDIT] To avoid double-posting, a quick something to say after starting They Bleed Pixels:

Slippy slidey ice platforms can freezer-burn in the deepest pits of Hell.
 
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So I picked up, got into, and uninstalled They Bleed Pixels, and this got me thinking about salt and why Super Meat Boy is arguably harder but less frustrating.

Meat Boy: Short levels, instant death and respawn, almost always maintain control over your character. Fans that blow your character around are relatively rare.

They Bleed Pixels: Really long levels with multiple collectables, so you don't have many good places to end the game session for the night. A few hit points, but hazards often knock you into hazards so you end up watching your prolonged, painful death. Spinning blades of death are particularly bad about sending you to the other side of the screen. It's a shame, too, 'cause I adore the aesthetic and combat, but it's ultimately more of a hassle than I want to endure. It's not too hard, it's annoying.

So, how does this apply to Indivisible? IIRC, Mike's said you can save and exit in pretty much any safe location, so that's nice. Really hard stuff's optional- I still haven't gotten out of that boss pit in the prototype. You ultimately have and gain more and more control over your character, so the "game as power fantasy" doesn't suffer for it. Seems to me that games get most frustrating when they take control away from the player. This is why long cutscenes are so grating, and also one of the pains in the rear in slippy slidey ice platforms. Indiv also promises tons of customization for your party, so combat shouldn't get repetitive. Repeated failure breaks the sense of control and options, leading to intense frustration and salt.

So, yeah, looking forward to it. Thoughts? Comparisons? Counter-points?
 
I mean, I assume save rooms in Metroid games will be a much closer comparison. Which is also a matter of immersion - in Metroid, you were a lone operative whose greatest asset is mental strength, exploring a somewhat cramped cave network. You were also much tougher than in They Bleed Pixels, and able to exercise more patient platforming most of the time.

I also don't really find long cutscenes grating... except when they're unskippable. Thanks, Shadow Queen.
 
I assume save rooms in Metroid games will be a much closer comparison.
More like Ori, actually. Ajna can just open her inner realm whenever when she is safe. It's implied you can't do this deep into a dungeon at the start, but as she gets better at meditating (simple character/game progression I would imagine) she can do it further and further in. Mike also noted Ori is a bit silly where you only need to be a short distance from an enemy where in Indivisible you will need to actually be a decent distance away.
 
Ori is a bit silly where you only need to be a short distance from an enemy where in Indivisible you will need to actually be a decent distance away.
Pajna: "You must learn to meditate in the harshest of circumstances! Have faith that the enemy will travel a set pattern. I'm going to dress up in spiked armor and walk back and forth now, I want you to get used to it!"

Also, I hope Ajna learns some advanced platforming techniques in golem territory from Jumping Jehoshaphat.
 
More like Ori, actually. Ajna can just open her inner realm whenever when she is safe. It's implied you can't do this deep into a dungeon at the start, but as she gets better at meditating (simple character/game progression I would imagine) she can do it further and further in. Mike also noted Ori is a bit silly where you only need to be a short distance from an enemy where in Indivisible you will need to actually be a decent distance away.
Oh yeah, that's a good mechanic I didn't think about. And yeah, the restrictions on where you can do it in Ori are at least silly in the exact parameters - I wouldn't mind if it had just been "there can't be any enemies on screen" or in the case of Indivisible perhaps "there can't be any hazards on screen." But when you clear those miniboss rooms in Ori, you can't save because it's "unsafe ground" or "unstable ground" even though there's no hazards in sight and I don't think they respawn.