- Joined
- Sep 2, 2013
- Messages
- 5,368
- Reaction score
- 14,537
- Points
- 113
- Age
- 43
- Location
- Los Angeles, CA
- Website
- www.labzerogames.com
- Steam
- labzero_mike
- PSN
- MikeZWasTaken
ON topic:
No, I don't think you should have to have played VP to understand Indivisible. As render said, that's WHY we're making the prototype. But if you want to understand it before then, which you did, I can save both of us a lot of headaches by saying "look at how VP works and make it ATB-based". Yes, there are many differences, but that's more than good enough as a starting point.
OFF topic:
In seriousness, a lot of your questions/assumptions seem to come from a lack of game experience?
No, I don't think you should have to have played VP to understand Indivisible. As render said, that's WHY we're making the prototype. But if you want to understand it before then, which you did, I can save both of us a lot of headaches by saying "look at how VP works and make it ATB-based". Yes, there are many differences, but that's more than good enough as a starting point.
OFF topic:
In Wild ARMs, which is completely you/them/you/them turn based, you get the most force points for being hit. So if you want to do a particular force ability, the fastest way to unleash the most of those is to stand there and get hit for a few turns. Defending generates some force, but not nearly as much as being hit. Getting hit 2x, healing, then using your force ability is faster (turns-wise) than defending until you get the same amount of force. And defending still takes damage anyway.
In seriousness, a lot of your questions/assumptions seem to come from a lack of game experience?