Fumako
Jimbob
- Joined
- May 7, 2014
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- Fumako
Never mind, just ended up finally killing it once I figured out how to block most of its attacks on reaction. Also spammed Razmi's healing every time I had meter.
My strategy was just mash all the buttons except Razmi's, constantly healing with Razmi whenever I needed it.
Posted it in SG and Indivisible groups in Russian social network. Will highlight important news of the campaign there.Having the opportunity to share it with friends and be the one to brag that you got it early and even had that option is the perk we wanted to give to SG backers. There's no way we could stop them from sharing it, and frankly, stopping them from doing that is counterproductive - we'd look like jerks and less people would play the prototype. The more hands it gets into the greater our chances of getting funded.
GHNeko posted that it doesn't run out from inside folders with non-English letters in the path. Try putting it in C:\Indivisible\ and see if it works?
I don't think it was even reported?
If I find that nobody answered this by the time I get to the end of the thread - it will be going up for EVERYONE when the crowdfunding starts, on Monday.
You can stop posting bugs, we ain't gonna fix 'em. The respawn one was good, but yes, there are bugs in battle. We already know most of them, it'll take many months to finish and won't happen by Monday. :^) I appreciate your SG new-release background, though!
He is not even close to impossible to beat without Razmi.
That's what you think. :^P All of the moves you think are "more useful" cause your bar to refill more slowly, and it stacks the more times you use the move before you get back a bar.
It's probably going to be an option in the full thing, but part of the problem with that in the prototype is that it's entirely possible to have your first fight be facing either left or right. So people would get used to a different "default" and the game would have to stick with that, and then the next time it could be different. So yeah.
That attack is only just barely reactable (it's 13-14 frames, yay for making a fighting game first) so you're not missing anything.
1 - There is no RNG for damage. There is no RNG for anything except sounds. :^)
That's what you think. :^P
Right now, it gets confusing that the buttons for two characters are swapped, while those for the other two don't. There are certain times at the start of a fight where I want to start off with someone, only to realize that I'm using the wrong character instead.It's probably going to be an option in the full thing, but part of the problem with that in the prototype is that it's entirely possible to have your first fight be facing either left or right. So people would get used to a different "default" and the game would have to stick with that, and then the next time it could be different. So yeah.
Reiterating this as the mistakes are still there, and adding that on the sixth paragraph of the about page is says "Secrt of mana", with an 'e' missing.BallotBoxer said:Soon the campaign kicks off, and Indivisible will get the full attention of the Internet, not unike the fiery spotlight of the Eye of Sauron swiveling to focus its voracious intent. So there are a few wrinkles that should be smoothed on the official website. That's right, it's pedantic unsolicited corrections time!
page title = "Indivisible is a new Lab Zero RPG video game with Anja on a journey."Ajna's name is wrong, and saying Role Playing Game video game is technically sound, but reads redundant to me. Also, kinda long for a title. Maybe better for meta description.
about page, sixth paragraph: "In addition to Lab Zero's talented team of artists and d2esigners,""2" typo.
about page, third paragraph: "Meet Ajna (AHZH-na), Indivisible protagonist.""Indivisible's protagonist"
about page, first paragraph: "develop a new action/RPG, Indivisible."fine, but "action RPG" is sufficient. The slash makes it "action and/or RPG"
Mike said it's already planned for final game.
+1
Well, RNG in that... he could do the Earthquake on you... or he could flame one character... or he could do the AOE flame...
You need to extract all of the files before you run them. Running a program from inside an archive rarely works.@Mike_Z I have Windows 8 and the prototype doesn't start for me even after installing what you linked? After executing the file with 7-Zip I just get a quick "copying" bar before the game crashes immediately with "Indivisible.exe has stopped working". I'm kinda salty over this.