chickenwithtie
Deez Beech
- Joined
- Apr 1, 2014
- Messages
- 2,021
- Reaction score
- 9,680
- Points
- 113
- Age
- 28
- Location
- Italy
- Steam
- Refluxia
Will this game have puns and if yes will they be written by you, Mike?
I had so many in the tutorial text and then they got removed. All that got left was "We love you, too. <3"
Oh, see, I would call that option a feature. I would call fixing people getting stuck on ledges, or the pixel-perfect pacifist thing that I'm going to fix, a tweak.
Ok well not like that! I researched/operated guns (dad's side of the family had a loooot of guns o.o) because I enjoyed them from a design/mechanical viewpoint. It was also like, the only thing I could kinda draw as a youngster. Also, like if I'm gonna do something I like to do the research so I can understand the why and how of it all.
I'm not at liberty to answer that, but it would not happen again. (^.^)
Time difference is a bitch though =/
Not-So-Saint said:What does process of designing playstyles for characters looks like in Indi?
Is it like SG where you look at char's appearance and equipment and think what kind of gameplay purpose they could serve?
Were all their designs created first or did it go like "we need someone to fill this role" sometime?
Also how many moves do you design for them? 3+super or do they have more expanded movelist?
Nothing great, but payday hasn't come and the donation rate has been mostly steady at ~15k per day. Still less than the required ~40k per day, though.
Is anyone sending tips to these youtubers? Everyone standing around going, "Man, why is no one telling people about this?" then proceeding to tell exactly zero people about it is not helping.
There is an entire thread where people are doing that, no one is just saying "I wish".Is anyone sending tips to these youtubers? Everyone standing around going, "Man, why is no one telling people about this?" then proceeding to tell exactly zero people about it is not helping.
Every time you think, "Man, I wish X would cover this." go find the contact information for X and send them a tip.
Or, do those Youtubers require payment? Or, did those Youtubers play it and not enjoy it / turn out not to be RPG fans? Those are also valid questions.Yeah, I should have said "Where are the popular YouTubers who have been contacted in the Help Advertise Indivisible thread and are we just asking them wrong, or is the time for YouTube as an useful vehicle for small studios over when put up against the behemoths and against the apparent current behemoth-satiating YouTube culture?"
I'm hype! I also have too much homework to watch any of this!Earl Gertwagen said:Hey Indi-backers! YOU ALL ROCK! We're so appreciative of your support, you have no idea.
Please help spread the word about our campaign and share the prototype. Indivisible won't happen if we don't meet our goal!
We'd like to announce that beginning tomorrow (Monday, October 12th), we'll be hosting regular livestreams on twitch.tv/labzero Monday through Thursday each week of the campaign! Don't be surprised if there are a few rogue streams over the weekends as well, so keep a sharp eye out!
Here's the streaming schedule for this week:
Monday, October 12 (2-5 PM Pacific)
Lore and World-building with Alex Ahad (Lead Concept Designer)
Tuesday, October 13 (2-5 PM Pacific)
GAME+DEV STREAM! with Mike Z (Design Director)
See if Mike can manage a full "pacifist run" of the prototype!
Wednesday, October 14 (2-5 PM Pacific)
Animation BOOT CAMP with Mariel Cartwright (Art Director) and Jonathan Kim (Senior Animator)
Thursday, October 15 (2-5 PM Pacific)
Animation BOOT CAMP PART II !!!
Join the Indivisible dev team and hang out! Ask us questions about the game, find out what games and media inspire us, and help us spread awareness of the campaign!
We'll have more exciting updates for you tomorrow, including information about awesome contests and a new contribution tier we're sure you'll enjoy!
You can see them on the record of their page in twitch.
Indivisi-multiple-weeks.
Loss in customer trust for not sticking to targets I guess?
505 despising you for pulling such a move?
505 has a quarter million sunk into this, I doubt they'd have a problem with extending the campaign if they thought it would help it succeed.
I see what you're saying, but the people that have contributed did so because they believe in the game. I doubt they'd be bothered by a campaign extension. AND, the people that hadn't contributed and would be bothered by it, Lab Zero wouldn't have gotten their money anyway (if they let the campaign end on time). So, all we're left with is the people that hadn't donated, and wouldn't be bothered by an extension. Despite the fact that some people may feel a general sense of unease at the prospect, I think it would be the obvious choice to extend if the campaign hadn't reached its goal within the original time frame.
that's a non argument since the only other option is to receive no funds at all, ever
Well, there are two other options to consider. Let's say you're 3-4 days out from the deadline and you're JUST short of the initial goal. You basically have to make a risk-reward call between hoping a final burst will fulfill the goal, or essentially furloughing yourself for 20 days to guarantee that you'll make it.