based on Buddhist/southeast asian mythology
a long time ago goddess Khala descends upon earth (lady in picture) and consumes everything in her path
wants to consume cosmic mountain in the center of the world and destroy the earth
a spell seals her away
now the seal is weakening
world consists of Heaven/Human earth/Underworld/Hell
2 types of beings: humans and devi (higher beings)
buddhist rebirth cycle plays a role
human world devided into north, east, south, west
the crater where Khala descended is filled with liquid, is called "Basin of Milk" and is located in the south
"milk" can be processed into "soma", gives power and joy, but is too difficult to process correctly --> failed version of soma that causes addiction, like a drug, starts warping people's forms: turn into horrible monsters
south taken over by warlord, he is very strong, was apparently granted a "boon of khala" and destroys everyone who isn't aligned with khala
khalas landing left behind parasitic creatures (see: prototype boss, organic worms in his head), warlord uses them as part of his army
humans are fighting amongst themselves (khalas presence is responsible)
steampunk aspects: the west gained accelerated sense of knowledge: premature industrial revolution in the west (for now called: iron kingdom)
khala left things from other world systems she roamed before behind --> strange occurences due to these otherwordly objects
there are interdimensional travellers from more advanced worlds that were destroyed by Khala
east = equivalent to china, jade empire
most incarnations are Lokan (human) some are Devi (higher beings)
inarnations aren't dead like einherjar, they're alive
incarnations can be missed, exploration/discovery encouraged
west is polluted, try to consume resources from neighbors
west has airships
east still uses gunpowder
razmi liked dark magic etc. so her village got weirded out
ajna: prefers physical training over mental, as seen by her falling asleep while meditating in the trailer
there are trade cities, bigger/advanced cities and villages across all regions (south, east, north, west)
especially huge city in the south: soma addicts gather there, probably something like slums
Dhar: first incarnation you get, happens on accident, absorbing incarnations is not always on purpose, ajna doesn't understand her powers yet
robot golem incarnation is possible (from iron kingdom)
prototype boss: based on man-lion, temple guardians, the prototype boss combined 2 man-lions for its own body
uses the man-lion's souls to attack (hence the fire attack shape), when he dies, the spirits take revenge on him (hence death animation)
ajnas skirt is down when in temple (being proper) and she doesn't wear shoes: pulls her skirt up when it's go-time
people of all ages can be incarnations, animals can be incarnations
Ajna's dad's injuries from an important event, he was strong and wise was sealed off/crippled, only has one eye
Heruka form: literally means "Blooddrinker", gains inredible powers, can use iddhi more strongly (beams, fire, speed)
there will be a beastiary with a dedicated incarnation for it
"Roti" = "flatbread"
Vetala (Khala's organic parasites she left behind) = parasitic in nature, take control of undead, weird alien creatures could be a design, latch onto dead things or, if they're stronger, living beings, some even talk and are sentient
in the final version: taking care of roti might be a feature, interaction with him would be important
there will be non-human incarnations, robo character
dinosaur monsters exist
incarnations arent permanently stuck as being incarnations
subject to change: heruka form = hulk --> personality change, gets mad starts raging etc.
heruka form: leveling up (pallette change first, like blue skin) then completely new final form as Ajna gains control over her powers
mayan guy is based on the mayan sport where you hit a ball with your hip through a ring
ajna can force people to join as incarnations, Razmi also has her own motivation though
devi = higher ranked beings, Khala on her own very high level, devi couldn't stop her and are weaker than you would expect a "god" to be
ajna dies = all of her incarnations die, but reviving ajna will be possible (brink of death or something) to avoid immediate game over
visiting inner realm: ajna meditating
there will be coffee in the game, food important part of culture as part of the game (beastiary for food, food powerups, food quests for ingredients/convincing other incarnations to join etc.)
mentions time based events: holidays, day/night, seasons
incarnations: not everyone is good, many different personalities
incarnations have story arcs and character development, side quests to "level them up"
Ajna's mom plays a role
story will span 49 days (time it takes to be reborn in Buddhism), wrap up in 50-something days
ajnas inner realm may have customization (furniture for example)
devs want to pursue combination iddhi attacks (like chrono trigger)
moral conflicts with incarnations
headpiece (praying beads) passed onto her from her father, also symbolizes incarnations
Razmi, Zebei and Tungar are prominent characters, but not necessarily core characters to the story
ajnas travels make her realize the world is more complicated than she thought and not black & white, conflicts are not simply black & white, ajna learns about the world with the player
"Razmi" = "radiant, light", "Ajna" = "6th chakra point where the third eye is", "Tungar" = "lofty, high", "Zebei" = "Jebei: general under genghis khan and means "arrow", but changed to zebei because jebei means "butt" in spanish"
incarnation "naga rider" teased
there will be HUGE bosses (off-screen types)
dragons are mentioned
costume changes for Ajna are a possibility due to less frames than a FG character
and
new 350$ tier added for voice message from Skullgirls Voice Actors