Magma442
Get ready for a Showstopper!
- Joined
- Aug 24, 2014
- Messages
- 2,583
- Reaction score
- 2,782
- Points
- 113
- Location
- Medici Tower.
- Steam
- Magma442
- PSN
- Magma442
It's not really a question about visuals, I'm curious about how the set peices will be handled, will something creative be done with dungeons like unique puzzles, enemies and Platforming challenges that can only be seen in that type of dungeon, instead of it feeling like a previous dungeon with a new coat of paint.
I want to feel like I'm in a unique dungeon that really feels different from other ones. Though I want this from other dungeons too.
Why would Lab Zero purposefully make a part of the game not fun to explore?
"Okay, we're almost done, let's just add six hours of padding and repetition and we'll be good! Should be a very Xen experience for everybody."
You would be suprised that sometimes this is the mindset of some JRPGs. Bravley default has been the worst of it from the RPGs I've played so far.