So, I watched your matches in Get Gr8 and I think you are definitely improving so don't feel down on yourself!
I think you are using bypass to much currently though, it is a great high risk, high reward tool that should be used sparingly. Unless you cancel it into scalpels, if it whiffs or is blocked then you should eat a huge combo. Your opponents rarely did big punishes in your matches but you should still be ver aware of that. Use this move very occasionally to catch a full/mid screen opponent unawares or to confirm of an air button (e.g. j.MK or j.HK) on hit.
As Fukua you often end your block strings in HP, this move is pretty unsafe so, anticipating a punish attempt, you cancel into H Drill. None of your opponents adapted to this I don't think so I guess in these matches it was the right move. But again, you should be careful here, if your opponent blocks the drill they can punish (drill is also not throw invincible).
Vs Beowulf I think you should find a Beowulf at your skill level and just play a bunch of matches with them to get used to the matchup.
When Bro is Charles's j.MP is a good tool for jumping in on him as it is multi-hit and will break his armour. When he has chair you should try empty jump + Drill assist to bait H Chair Toss as if he does any reversal you get a punish and if he blocks you get pressure.
In general, throws are very good vs Beowulf as they break armour and his H Chair Toss isn't throw invincible.
I think you are using bypass to much currently though, it is a great high risk, high reward tool that should be used sparingly. Unless you cancel it into scalpels, if it whiffs or is blocked then you should eat a huge combo. Your opponents rarely did big punishes in your matches but you should still be ver aware of that. Use this move very occasionally to catch a full/mid screen opponent unawares or to confirm of an air button (e.g. j.MK or j.HK) on hit.
As Fukua you often end your block strings in HP, this move is pretty unsafe so, anticipating a punish attempt, you cancel into H Drill. None of your opponents adapted to this I don't think so I guess in these matches it was the right move. But again, you should be careful here, if your opponent blocks the drill they can punish (drill is also not throw invincible).
Vs Beowulf I think you should find a Beowulf at your skill level and just play a bunch of matches with them to get used to the matchup.
When Bro is Charles's j.MP is a good tool for jumping in on him as it is multi-hit and will break his armour. When he has chair you should try empty jump + Drill assist to bait H Chair Toss as if he does any reversal you get a punish and if he blocks you get pressure.
In general, throws are very good vs Beowulf as they break armour and his H Chair Toss isn't throw invincible.