Broken Loose
Costumed Adventurer
I unironically want this to be a thing, except with the animation even longer during the super version.
I unironically want this to be a thing, except with the animation even longer during the super version.
it already does??
L Brass breaks armor, deals 3000 damage, and is plus on block.
You're not really explaining what change would make this possible. Accomplishing this by making his hop higher would nerf his mixup game.
So parry the first one, and if its a mult hitting move, can just hold parry forward to parry the rest until a specified length of time where you wouldn't be hit passes?
From what I understand in that sentence, it's pretty much alreay the case.
Imagine a deflector that, on deflect, has no cool down. Able to machine-gun anything.
It currently has 19f of recovery when successful and invincible to projectiles during that recovery so you can actually keep deflecting as much as you want.
Except deflectors deflect from frame 1.
rude!
what if it is that bomb teleport
you could've been a bit more specific...