KaboomKid
Sure would be nice. ...TUNA FISH!
- Joined
- Sep 3, 2013
- Messages
- 1,252
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- 113
You gotta admit that sliding in MM was pretty situational too. I get the impression that the auto-crouch dash was just a shortcut they added to simplify things for some players, but then it kinda turned into a hindrance. The Challenge stages have a couple setups where the auto-crouch dash doesn't kick in, so I get the feeling that later parts of the game, or at least later challenge stages, might require us to read more of those situations manually.
Honestly, I never even tried dashing under bullets. You're a brave man. Usually I find there's enough space to airdash over them, or I can take out the enemy before it has time to shoot. Wouldn't be surprised if some bosses require us to crouch-dash to dodge an attack though. We'll see.
Yeah, the physics definitely don't feel as tight as MMX, but so far the platforming doesn't seem to have as much of a focus as it does in most MM games anyway. The air mobility is so good, that I'm usually just better off airdashing over a tricky spot until I find a safer place to land, or jumping again as soon as I hit the ground into another airdash. Still, it'd be nice if Comcept bothered to fix up a few of these quirks with the extra time they've given themselves.