Hi, I'm Mr Peck, I'm from England and I play this game a lot. I made it into top 16 at Evo and I generally do well in EU Skullbats, but I've still got a long way to go!
Anyway, I've been trying to find a trio team to stick with for a while, but I'm having problems making rushdown Peacock work. The beta changes help her, especially with the buffed c.HK and the fact that j.MK is an overhead, but I'm still struggling with it pretty hard. After taking a bunch of notes and trying out several teams to see if I could make her work as a rushdown character, I settled on Peacock / Filia (updo) / Fukua (L shadow) or Peacock / Filia (updo) / Beowulf (L chair). I pasted the notes here, in case it helps anyone:
Anyway, after practising with those teams and using them in some long sets against good players, I still feel like trying to play rushdown Peacock is holding me back. Even if I build my entire team around giving her the best possible assists for her rushdown game, she still has a much harder time getting things done against strong opponents than my Filia or Cerebella. I'm not really complaining about it because she's supposed to be a zoning character, but it's just how things are.
So because of that, I'm going to try dropping Peacock from my main team to see how it goes. I love beta Filia and I haven't found an anchor I enjoy more than Cerebella so I'll stick with those two for the time being, and I prefer using trios to duos so I guess I'll give Painwheel and Valentine a second chance. If that fails, I'm excited about Robo Fortune so hopefully she'll satisfy my urge for crazy rushdown with projectile setups. We'll see!
Anyway, I've been trying to find a trio team to stick with for a while, but I'm having problems making rushdown Peacock work. The beta changes help her, especially with the buffed c.HK and the fact that j.MK is an overhead, but I'm still struggling with it pretty hard. After taking a bunch of notes and trying out several teams to see if I could make her work as a rushdown character, I settled on Peacock / Filia (updo) / Fukua (L shadow) or Peacock / Filia (updo) / Beowulf (L chair). I pasted the notes here, in case it helps anyone:
I DON'T LIKE USING THESE CHARACTERS:
Big Band - too slow and defensive for me, and I don't like parries
Double - not enough mixups or mobility for me, and I don't like her reliance on j.HP
Eliza - much too slow and floaty for me, and I don't like Sekhmet or her helpers
Ms Fortune - I don't like puppet characters and my opponent can snap off my head to force me to play headless
Parasoul - low mobility, and too poke-oriented for me. I want to go in and go ham
Squigly - too slow for me
SO THAT LEAVES ME WITH (in rough order of preference):
Peacock (1st slot)
- It's Peacock! If I didn't like her I wouldn't go to all this effort to attempt to make her work as rushdown. Fun movement options, awesome projectile setups, great air normals, lots of overheads. She's the only character in this game who gives me that 'high mobility rushdown with projectile setups' feeling that you get in games like Guilty Gear.
- On the other hand, I don't enjoy playing zoners at all. If I can't make her work as rushdown, I'd rather drop her completely than play a zoning Peacock.
- She's meant to be a zoner, not rushdown. She has no fast lows, no multi hit ground normals, a poor airdash and slow ground dash startup, and few tools to get in on other zoners (beta c.HK>Mbang helps a lot). If your opponent starts to pressure you, you have the defence of a zoner (i.e. it's difficult). She's awful in any incoming situation and has a hard time escaping corner pressure even if you DHC her in safely using Lenny, so I'm going to keep her in the first slot.
Filia (1st or 2nd slot)
- My favourite rushdown character. Wavedashes and IAD throw whiffs and magneto-level mixups and resets. I don't like playing anchor Filia because I'm a jerk.
Cerebella (3rd slot)
- She's fun to use, she's a strong anchor in every single matchup, I'm good with her (imo!), and she has a huge comeback factor. Doesn't have the mobility of Filia or Peacock but she can still deal with zoners even as an anchor (not including peacock assist + H teleport, but that's going to be taken out of the game).
Painwheel (1st, 2nd or 3rd slot)
- Fun rushdown character, very footsies oriented. Doesn't scratch the same itch as peacock/filia in any way whatsoever, but still fun.
Maybe Valentine (??? slot)
- She's rushdown, I guess. I don't think I'll like her, but this could be because I've seen so many boring Valentine+lockdown players over the years. I only included her on this list because I haven't used her enough to rule her out.
Fukua (1st, 2nd or 3rd slot)
- Fun assists (shadows), safe DHCs, good meter user, and can rushdown with projectile cover. A bit too zoney for me, and not quite enough mobility or mixups, but not the worst thing ever. That said, I'd be kind of sad if I can't find a trio consisting entirely of characters I like more than her.
Beowulf (1st, 2nd or 3rd slot)
- L and M chair toss assists are fun for rushdown. Chair toss setups are neat. but it's not the same feeling as peacock rushdown at all. Still has cool tricks with tackle, and can escape bad situations with airgrab super.
IF I KEEP PEACOCK, HER ASSISTS NEED TO HELP HER DEAL WITH:
Enemy Rushdown, especially from the air (val/pw/filia). I'm picking the zoning character and getting up close to people on purpose, so I need a strong defensive assist to bail me out when things go wrong.
- Updo (something like this is 100% necessary for how I want to play imo)
- That's it. Just pick updo. If I want to play rushdown Peacock, I should pick Peacock/Updo/X.
Enemy Keepaway (peacock/squigly/parasoul with zoning assists)
- Lock n load
- Fukua shadows
- Beowulf L or H chair
- Valetine bypass? maybe not
- Maybe she doesn't even need this in the beta because of the c.HK buffs. Getting on on zoners is hard in retail but I need more beta experience against other peacocks
Her own lack of mixups
- Bella diamond drop, merry go rilla or excellabella
- Fukua/Filia c.MK
- Fukua L or H shadow
- Beowulf L or M chair
- Valentine c.MK
- Low assists are especially good because of j.MK being an overhead now, along with item drops and IAD moves
Also note that being able to countercall is awesome, but she can often safely deal decent countercall damage with item drops so maybe it's not so necessary.
PEACOCK/FILIA/BELLA ASSIST SELECTIONS:
Boxcar/Updo/throw (diamond drop, merry go rilla or excellabella?)
- Good defence, strong mixups
- Might be bad against zoners, bad countercall damage, potentially bad assist for Filia/Bella shell.
Boxcar/Updo/Lock n Load
- Really good defence; if you snap in one defensive assist, there's still another one. Good at approaching zoners, good countercall damage, good assist for Filia/Bella shell
- Not fun to use. No mixups. Forces peacock to zone if her opponent doesn't get hit by easy mixups.
Boxcar/c.MK/Lock n Load
- Good mixups, good at approaching zoners, good countercall damage
- No defence. Peacock is going to fold under pressure, and she's playing rushdown so that's a big risk.
OTHER PEACOCK TEAM OPTIONS:
Peacock (boxcar) / Filia (updo) / Fukua (L shadow, or even H shadow)
- Good defence, good mixups, good against zoners, fun to use, good assist for shell, armor-breaking assist beats out things like lock n load.
- Can I get the same results from anchor Fukua as I do from Cerebella? I'm always happy to fight 1v3 as Cerebella and win. Best anchor EU, get hype
Peacock (boxcar) / Filia (updo) / Beowulf (L chair, or even M chair)
- L chair is the same as the L shadow team above but with slightly less range and slightly harder to convert from (but still not hard)
- Maybe Beoking is a better anchor than Fukua? Who knows. That airgrab super is great for escaping pressure though.
Peacock (boxcar) / Filia (updo) / Painwheel (c.MP)
- Ehhh, not many mixup options. Have to rely on using c.MP lockdown to safely charge items and push opponent into corner.
Peacock (boxcar) / Filia (updo) / Valentine(c.MK)
- Doesn't have the range of the Beowulf or Fukua low-hitting assists, but it has a couple of hits of lockdown.
Big Band - too slow and defensive for me, and I don't like parries
Double - not enough mixups or mobility for me, and I don't like her reliance on j.HP
Eliza - much too slow and floaty for me, and I don't like Sekhmet or her helpers
Ms Fortune - I don't like puppet characters and my opponent can snap off my head to force me to play headless
Parasoul - low mobility, and too poke-oriented for me. I want to go in and go ham
Squigly - too slow for me
SO THAT LEAVES ME WITH (in rough order of preference):
Peacock (1st slot)
- It's Peacock! If I didn't like her I wouldn't go to all this effort to attempt to make her work as rushdown. Fun movement options, awesome projectile setups, great air normals, lots of overheads. She's the only character in this game who gives me that 'high mobility rushdown with projectile setups' feeling that you get in games like Guilty Gear.
- On the other hand, I don't enjoy playing zoners at all. If I can't make her work as rushdown, I'd rather drop her completely than play a zoning Peacock.
- She's meant to be a zoner, not rushdown. She has no fast lows, no multi hit ground normals, a poor airdash and slow ground dash startup, and few tools to get in on other zoners (beta c.HK>Mbang helps a lot). If your opponent starts to pressure you, you have the defence of a zoner (i.e. it's difficult). She's awful in any incoming situation and has a hard time escaping corner pressure even if you DHC her in safely using Lenny, so I'm going to keep her in the first slot.
Filia (1st or 2nd slot)
- My favourite rushdown character. Wavedashes and IAD throw whiffs and magneto-level mixups and resets. I don't like playing anchor Filia because I'm a jerk.
Cerebella (3rd slot)
- She's fun to use, she's a strong anchor in every single matchup, I'm good with her (imo!), and she has a huge comeback factor. Doesn't have the mobility of Filia or Peacock but she can still deal with zoners even as an anchor (not including peacock assist + H teleport, but that's going to be taken out of the game).
Painwheel (1st, 2nd or 3rd slot)
- Fun rushdown character, very footsies oriented. Doesn't scratch the same itch as peacock/filia in any way whatsoever, but still fun.
Maybe Valentine (??? slot)
- She's rushdown, I guess. I don't think I'll like her, but this could be because I've seen so many boring Valentine+lockdown players over the years. I only included her on this list because I haven't used her enough to rule her out.
Fukua (1st, 2nd or 3rd slot)
- Fun assists (shadows), safe DHCs, good meter user, and can rushdown with projectile cover. A bit too zoney for me, and not quite enough mobility or mixups, but not the worst thing ever. That said, I'd be kind of sad if I can't find a trio consisting entirely of characters I like more than her.
Beowulf (1st, 2nd or 3rd slot)
- L and M chair toss assists are fun for rushdown. Chair toss setups are neat. but it's not the same feeling as peacock rushdown at all. Still has cool tricks with tackle, and can escape bad situations with airgrab super.
IF I KEEP PEACOCK, HER ASSISTS NEED TO HELP HER DEAL WITH:
Enemy Rushdown, especially from the air (val/pw/filia). I'm picking the zoning character and getting up close to people on purpose, so I need a strong defensive assist to bail me out when things go wrong.
- Updo (something like this is 100% necessary for how I want to play imo)
- That's it. Just pick updo. If I want to play rushdown Peacock, I should pick Peacock/Updo/X.
Enemy Keepaway (peacock/squigly/parasoul with zoning assists)
- Lock n load
- Fukua shadows
- Beowulf L or H chair
- Valetine bypass? maybe not
- Maybe she doesn't even need this in the beta because of the c.HK buffs. Getting on on zoners is hard in retail but I need more beta experience against other peacocks
Her own lack of mixups
- Bella diamond drop, merry go rilla or excellabella
- Fukua/Filia c.MK
- Fukua L or H shadow
- Beowulf L or M chair
- Valentine c.MK
- Low assists are especially good because of j.MK being an overhead now, along with item drops and IAD moves
Also note that being able to countercall is awesome, but she can often safely deal decent countercall damage with item drops so maybe it's not so necessary.
PEACOCK/FILIA/BELLA ASSIST SELECTIONS:
Boxcar/Updo/throw (diamond drop, merry go rilla or excellabella?)
- Good defence, strong mixups
- Might be bad against zoners, bad countercall damage, potentially bad assist for Filia/Bella shell.
Boxcar/Updo/Lock n Load
- Really good defence; if you snap in one defensive assist, there's still another one. Good at approaching zoners, good countercall damage, good assist for Filia/Bella shell
- Not fun to use. No mixups. Forces peacock to zone if her opponent doesn't get hit by easy mixups.
Boxcar/c.MK/Lock n Load
- Good mixups, good at approaching zoners, good countercall damage
- No defence. Peacock is going to fold under pressure, and she's playing rushdown so that's a big risk.
OTHER PEACOCK TEAM OPTIONS:
Peacock (boxcar) / Filia (updo) / Fukua (L shadow, or even H shadow)
- Good defence, good mixups, good against zoners, fun to use, good assist for shell, armor-breaking assist beats out things like lock n load.
- Can I get the same results from anchor Fukua as I do from Cerebella? I'm always happy to fight 1v3 as Cerebella and win. Best anchor EU, get hype
Peacock (boxcar) / Filia (updo) / Beowulf (L chair, or even M chair)
- L chair is the same as the L shadow team above but with slightly less range and slightly harder to convert from (but still not hard)
- Maybe Beoking is a better anchor than Fukua? Who knows. That airgrab super is great for escaping pressure though.
Peacock (boxcar) / Filia (updo) / Painwheel (c.MP)
- Ehhh, not many mixup options. Have to rely on using c.MP lockdown to safely charge items and push opponent into corner.
Peacock (boxcar) / Filia (updo) / Valentine(c.MK)
- Doesn't have the range of the Beowulf or Fukua low-hitting assists, but it has a couple of hits of lockdown.
Anyway, after practising with those teams and using them in some long sets against good players, I still feel like trying to play rushdown Peacock is holding me back. Even if I build my entire team around giving her the best possible assists for her rushdown game, she still has a much harder time getting things done against strong opponents than my Filia or Cerebella. I'm not really complaining about it because she's supposed to be a zoning character, but it's just how things are.
So because of that, I'm going to try dropping Peacock from my main team to see how it goes. I love beta Filia and I haven't found an anchor I enjoy more than Cerebella so I'll stick with those two for the time being, and I prefer using trios to duos so I guess I'll give Painwheel and Valentine a second chance. If that fails, I'm excited about Robo Fortune so hopefully she'll satisfy my urge for crazy rushdown with projectile setups. We'll see!
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