POS Industries
Starring Glenn Close as POS Industries
Add Peacock to the front of it.
These changes have only buffed her.
Add Peacock to the front of it.
She benefits from the increased knockback distance on Pillar and Updo, if one happens to be using those assists for her.
But she still has catheads (especially as a DHC) and a pretty good neutral game. Pretty early to say she'll be bad.
No, the game was balanced around HK Bomber being the only viable option in every situation. Heh.
I still have to learn how to deal with them in the current build. It's just that my opponent is now forced to learn how to actually use them.
Non-invinc Bomber feels perfect. It's still really, really strong.
I think you are misinterpreting "Nerf" as "Remove". You would be surprised, but most people who played Fortune Pre-Nerfs are still playing her. She's still in the game, and she's still good!
Uh, so this is supposed to back up my statement of "DP assists are most likely too strong", right? Because I can't really pull much else out of it.Let's get an MvC2 thing out of the way...Psylocke/CapCom/Cyke/Doom are the characters primarily picked for their assists that are not god tier on point. Doom is basically a DP assist as well as chip (he hits in like 2f or something, beats rushdown often, and eats projectiles). Of the good point chars, Cable has a DP assist and it is always chosen. Everyone else is a tossup, but you can bet if they had DP assists those would be always-used as well. DP assist is the way to go there too, it just so happens that the god tier point characters mostly don't have one. The fact remains that of the characters who are added to teams specifically as assists, they are all DPs. And CapCom is vulnerable for 2f before he hits, as well, which makes no difference for choosing him because the utility and damage is so high.
- Every Teamgame is gonna have a 'best' assist and a utility character
The very POINT of the changes is that current Butt is dumb beyond belief and DP assists are too good.
Loving posts like this
Actually I want a DP, is why I want this change ^_^
Command Throws don't grab the assist, so there's no actual risk in calling it. Worst case you get thrown which would've happened anyway.
You are just who I needed
What's so difficult in using different assists or calling assist better? Have you actually tried using the changed ones?
We've been over this about 50 times, when will people who can't play their character's neutral and just rely on getting assist converts have to l2p?
Aside from it still being lockdown (how much range do Painwheel c.MP, Filia c.MK, Squigly c.HP, tbc have?) I don't think there's an inborn law that forces LK Bomber to be a good assist?
Fiber is pretty much already what Updo/Pillar are now, hard to convert off. It could maybe use another notch of pushback but it's not really necessary.
Weren't people deciding what tier Fukua was in three or four hours?
Just played a short set with masterdean. I don't actually didn't mind the updo change from an offensive perspective, since on one hand it's far more difficult to convert from midscreen, but it DOES knock the opponent further into the corner, letting you get corner mixups almost instantly. When the opponent is in the corner you can still use updo to convert and blow through their shit.
However, the real problem reared its ugly head when I played Dime in another short set. I played Filia/Bella/Band, he played Pain/Para/Dub and then Pain/Fil/Soul.
The major problem is that all of these other good assists, like H brass and Cerecopter still remain un-nerfed. Let's say I'm IAD j.HPing with Filia and calling cerecopter on backup. Dime calls Pillar. Both me and my assist get hit half screen. Oh well, I took peanuts for damage and I'm safely at half screen, since he couldn't really convert.
Another time, I was rushing in, and pre-Beta change instincts kicked in and I blocked the Pillar, and I got mixed up and killed. I thought, "Man, I really wish I got hit by the pillar instead so that I'd be safely half screen." With this change, GETTING HIT BY A DEFENSIVE DP ASSIST IN A DEFENSIVE SITUATION IS MORE PREFERABLE THAN BLOCKING A DEFENSIVE DP ASSIST THE SAME SITUATION
This is fucking stupid, Filia has been upgraded from almost braindead to completely braindead. I no longer have to give a shit about reversal assist retaliation.
Beat Extend loses to air, that's a pretty big reason in my opinion.
Nothing but bomber lost invincibility, shouldn't you still be able to counter assists with updo and pillar? Nothing about that exchange should have changed.
Getting hit in the face and having your momentum halted isn't enough of a deterrent to mindlessly run face first into assists? There's also lockout on assists if you get it tagged while you're rolling your face across your buttons. It's obviously not as good, but to say that it's so stupid you don't have to think about offence anymore sounds like a stretch. I'm positive there are still characters who can convert still anyway.
And this is assuming that your opponent can't chase you down/apply pressure/outspace you? Filia for example is only good when she gets in, you're just going to allow yourself to get hit in the face for 1k and get pushed out consistently?
Mhh
An often voiced notion is "OBVIOUSLY boomboom invinc is seen as strong right now; the game is *still* in kiddie shoes, and the community is overall not very good, and we haven't found out all the magic on how to deal with shit yet, they are a first-order-optimal-strategy and things are gonna change, etc."
But MvC2 has had a shitton of time to evolve, with a good bunch of really damn strong players putting in honest work, and DP assists are still viewed as the prime thing to pick.
While there *are* weaknesses in SG assists that the MvC2 ones didn't have (2f vuln startup!), I do think that this hints strongly to them not moving from the top of the chart anytime soon.
I mean, we have 15 years of MvC2 to work with, and DP assists were #1 there.Let's get an MvC2 thing out of the way...Psylocke/CapCom/Cyke/Doom are the characters primarily picked for their assists that are not god tier on point. Doom is basically a DP assist as well as chip (he hits in like 2f or something, beats rushdown often, and eats projectiles). Of the good point chars, Cable has a DP assist and it is always chosen. Everyone else is a tossup, but you can bet if they had DP assists those would be always-used as well. DP assist is the way to go there too, it just so happens that the god tier point characters mostly don't have one. The fact remains that of the characters who are added to teams specifically as assists, they are all DPs. And CapCom is vulnerable for 2f before he hits, as well, which makes no difference for choosing him because the utility and damage is so high.
Parasoul j.HP is a useless button
I dunno, I landed quite a few converts midscreen in the few matches that I played.
That was a really convoluted response to what I had to say, so I'll respond to each question.We've been over this about 50 times, when will people who can't play their character's neutral and just rely on getting assist converts have to l2p?
How many Peacocks are there who don't just drop the stick after you touch them once, followed by snapping Double/Bella in and killing their assist char?
How many Valentines can actually land hits without needing an assist?
How many players in general are capable of defending vs real pressure without Updo calls?
How many of this game's "top players" use neither one of the armor punches, nor a DP, nor Butt assist? I think I count 2. If they're so easy to handle, why is everyone using them?
Or, to simply repeat the question:
If Copter was fully invincible and +5 on block, would you tell someone who says "Yo, I think this is a bit too good" with a shrug "Well l2p!! There are ways to beat it, for example: Call your own Cerecopter"?
Aside from it still being lockdown (how much range do Painwheel c.MP, Filia c.MK, Squigly c.HP, tbc have?) I don't think there's an inborn law that forces LK Bomber to be a good assist?
There are much more cases of single assists being far better (or at least more used) than all other versions, why that'd be so terrible for Butt I can't follow (Filia L/M Hairball, Fortune L/M Fiber, etc)
Except that you still get a full easy combo in the corner, but the risk of getting counter-DPd into a happy birthday is completely gone.I've kinda gotten around that by mashing tag for Dummy Record, rather than just pressing it once. Turns out the dummy may be pressing the tag a bit too early into hit/blockstun or something.
*EDIT* In my opinion, a "Defensive Assist" should really only be relieving you of pressure the opponent is putting on you. I think it's great as it is right now - giving you a free easy combo as before seemed just a tad overpowered to me for something meant to be used on "Defense".