Well after trying out Big Band a little on the beta I am concerned. I realize he isn't complete, but considering all characters have the same health, and he is like a 100x bigger than everyone meaning his Hurtbox is also that much bigger plus he is slow, I hope his tools are enough. Parry should be real strong I hope.
At this point I am a bit worried as well...supposedly all his special moves are done, so... I'm not seeing his ability to get the opponent out of block.
Every character in sg has ways to open up characters or do damage to them for trying to block:
Squigly has overheads and stance cancels into throws and sbo in general.
Fortune has her iad attacks.
Peacock has iad and major chip damage from afar
Filia has iad attacks
Bella has command grabs
Painwheel has fly overheads and crossups
Double has cats
Val has iad attacks and crossups
Parasoul has her command overheads
Big band at this point seems to only have his regular throw.
Not that bad since painwheel and double also both rely heavily on their throws to open people up...but... Idk he seems like he might have trouble with people jumping away from him, trouble with getting close (perhaps, though he does have good gap closers) and trouble opening up...
But I digress he has at this point some answers that look to be good at least on paper:
His rush punch should pwn filias iad attempts and it may even be able to be made safe when done with a hair ball assist.
His stomp is a projectile type of move that hits fullscreen and should give him a tool for combatting keepaway.
His air to air is looking ok... His jump in attacks are looking ok..
He has a run...
But idk there still seems to be something missing from him as a whole... Like a command grab or a safe on block high priority poke...
He's got priority out the ass right now it seems (I haven't used him against anyone yet) but that priority seems to come at the bad on block price.
Still heis a work in progress and who knows what the future holds for him... It's anyone's guess, even mikes at this point.