1.) How do I keep up the pressure as Big Band? It feels like I can only be seen as a threat if I pushed you into the corner and start making immaculate reads all the time.
2.) How should I go about the fukua and parasoul matchups?
My go to strategy is to spam the shit out of his j.lk when I'm upclose. Then i do j.lk fast fall mixups into throws or lows. I throw in some giant steps as well with an assist to cover for my band in case a step is blocked.
Fukua and parasoul i have no idea except i just do what BB was given, armor through fukua ground shots or jump forward and pushblock them so she gets peaced out to the corner. Once I'm close its just all j.lk pressure and throws.
At full screen ive found that of the fukua likes single or double jump heavy fireball, that i can jump backwards and then double jump forward to get over them.
But all in all its just patience game and pushblocking her to the corner. If she sees the pushblock strat then wpshe will start to go offensive which is where you can own her with your j.lk since its faster than her j.hk.
The matchup seems largely to be mindgames that fukua has the advantage on, but one correct reaction from BB and its lights out for her.
Also, ive been running a pseudo corner vortex with BB:
Non soundstun starter into launch then: j.mp,j.hp xx hk cymbal, h brass. (Go for high/low/ bait okizeme here) kill the other character when you have enough meter to otherwise just do the mixup into itself over and over again.
It isnt the STRONGEST thing ever but its surprising how effective it can be since it largely isnt affected by undizzy and yet does very good damage for such a short combo, and basically combos into itself.