I don't like that Undizzy has a visual representation. I liked doing various undizzy gimmicks since I knew where it was at most times while my opponent didn't, a la MvC2. Now that it has an indicator giving away everything, it's just a limiter mechanic. Sure you could still try and do some things here or there, but undizzy tactics are pretty much over with. Might as well say that since the topic was brought up.
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In regards to the actual topic, I believe the Beta changes are largely good and that they should be implemented as soon as possible if Big Band is going to take a while to finish and the PS3/360 can get their patches sooner.
Since hardly anyone has talked about the counterhit and assist scaling changes, I assume they're good to stay by the majority (maybe tone down counterhit assist to 80%? :V). And I think the 1v1 Down change is good since it speeds solo matches up significantly. Yes, Downs aren't in the OP, but they're coming soon to a SG version near you.
Now on to the real meat of the issue, the undizzy change. Ultimately MDE/SQG/Steam Edition did not to its job completely.
ToDs were still around for low meter,
the undizzy limit was often effectively ignored, combos still lasted for a stupid amount of time and there was little reason not to do them over anything else. Basically we were stuck with SDE-light, which I guess some were quite happy with and still fine with to this day.
In any case, Mike wasn't all too happy with it and eventually bought out new Beta testing ideas. Stuff happened and things were tested, dropped, undropped, tweaked, retested, and polished into what we got in Beta now. What was originally a welcomed side-effect (shorter combos) became the main goal of the Beta. All the old issues seem to be fixed outside of
ignoring Undizzy since it goes away twice as fast now, but even with that you can't avoid it for long. Most combos don't seem to last longer than 10 seconds and 6 chains (versus 15-25 seconds and upwards of 9+ chains in MDE). You could say that Beta is the Windows 7 to MDEs Vista.
So, now we're here, complaints all abound. "Killing creativity" makes it's return even though in every update of the game people find all kinds of new things and put new spins on old ones. "Top players will leave" comes back as well even though none, as far as I know, have actually said so. There's even some suggesting that people want this to get the console port out quicker somehow or that newbies from the Steam weekend are rigging the votes in Beta's favor; on this I just got to say @
heroxoot, slow your roll.
Calm down. The game's not going to die. Top players likely won't leave, and even if some did new talent could emerge to take their place. Combos aren't dead and at least now doing something else like short combo -> reset -> short combo -> reset etc. is actually viable. Matches will just be faster and players will have more dynamic interaction than before.
Here's an example.
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TL;DR - Buff Fortune, nerf Squigly, give Val a DP