dekillsage
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I got lose a turn...
Lock the thread lock the forums ban everyone involved we're done here
I overall hope we satisfy peoples demand for short combos. I felt like "long combos" are red herring to other issues that make SG unattractive to new players. Hopefully when Eliza or Beowulf are out, We get to see new criticisms and complaints about the game
If you do a frame-perfect reset at full Drama, the amount you get to combo the opponent is identical between the Beta and MDE. Please describe how you believe this is a nerf.Also on a side note, quick reset did get nerfed. That 1 frame opening between that throw or overhead just isn't enough for any meaningful deterioration even at the double beta rate. The air juggle crossover stuff though does see noticeable deterioration, but still couldn't beat just having 350 undizzy in MDE.
But then I guess it only becomes a problem when you try to 100% a solo with a duo or trio.
Why would you even compare "full drama" in both versions as if they are the same thing? If I reset at 240 at MDE I still got another 110 to work with.
And if you successfully reset at 100 twice you will be doing more damage than resetting at 100 once. You can still do damaging combos, you just lose a small bit of the end. IsaVulpes has already made a big thread explaining this in detail.
Like I said earlier, the problem is trying to 100% a solo with a duo or trio. In MDE duo can do it with 4 resets. But with Beta you are working really thin and probably need 5 or 6 resets.And if you successfully reset at 100 twice you will be doing more damage than resetting at 100 once. You can still do damaging combos, you just lose a small bit of the end. IsaVulpes has already made a big thread explaining this in detail.
In MDE you could do long combo->reset->long combo and get a kill with Undizzy near the cap, you could still technically do short combo->reset->short combo->reset->short combo->reset for a kill and have very little Undizzy, but there was physically no point when you could go for the former option and get a considerably safer kill, wait 1 or 2 seconds for the counter to reduce, then go in and repeat the long combo -> reset -> long combo.
This new patch reduces the Undizzy cap, you can do a long combo but not into a reset unless you plan on hitting the limit (which, because of the Undizzy meter, actually has the potential to be a viable choice now for a wider range of players), or you can go for the less safe option but your damage output will be considerably faster than the other option.
I maaayy also be in Isa's boat on this being too kind, but I have enjoyed the matches I've managed to play in Beta more than those I play in the main version, so this current version is fine as far as finding a middle ground between the 2 halves of the community goes. Even if people do find combos with ridiculous damage (outside of using Big Band), things that have been produced so far have been considerably faster which increases the pace of the game and reduces the time spent watching combo videos in matches, so in my eyes this change brings nothing but advantages to the table.
Why would you even compare "full drama" in both versions as if they are the same thing? If I reset at 240 at MDE I still got another 110 to work with.
You don't necessary have to take undizzy to the end before resetting, but you will probably wait til a bit past stage 5 before resetting to take full advantage of the damage scaling. Resetting before you get 3k-4k damage is just not worth the gamble.
Exactly, deterioration doesn't really matter in quick overhead/throw resets, only in those juggling crossover ones. It doesn't "make resets more variable" as some claims.
Exactly, deterioration doesn't really matter in quick overhead/throw resets, only in those juggling crossover ones. It doesn't "make resets more variable" as some claims.
In MDE You can kill with 2 neutral confirm, or 1 neutral confirm and 1 reset.
In Beta you can kill with 2 neutral confirm still, but need 2 resets.
This problem is multiplied when fighting characters higher ratio than your own, you just run out of undizzy bar eventually unless you start resetting before stage 5. If people don't reset before I don't see why they would start now. I suspect we will see a lot more burst bait instead.
Well, you did put a lot of space between the lines, it shouldn't be that hard to see.
Why did you use "yet" rather than "thus" here? Are you too dumb to understand the difference between certain words in the English language?
Technically thus wouldn't really work in the sentence either. It could be rearranged to fit thus, but a better substitute may be "...hate high damage; they basically want..." or something. I'm not entirely sure how semi-colons work, but it should be something like that, right?
Shouldest thou not upift thy ass from yonder supposition? Do'est though first need the prerequisite of first dislodging from thy penis?Yet points to the irony of the position, whereas thus is descriptive of the irony of the position, and I didn't feel the need to describe it any further than I already had.
And besides that, the gist of the point isnt lost with either word. Using length to describe damage and vice versa does however confuse the point that people are trying to make since they can be mutually exclusive.
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