- Joined
- Sep 3, 2013
- Messages
- 2,953
- Reaction score
- 3,888
- Points
- 113
- Age
- 50
- Location
- Trinidad && Tobago
- Website
- www.youtube.com
First a random note: Why is this discussion in this thread rather than in the one I opened specifically for it? Who knows~
Then, SIGH SIGH SIGH.
Funny things I've read in this thread so far:
- Combo creativity is dead
- It's impossible to do damage
- Killing in 1 Reset is fine "because it's 3v3 and you're supposed to be squishy there"
- People being forced to play neutral is a bad thing
- Resets are heavily gimped
- The most damaging Parasoul strings look boring and generic as fuck
- tbc
I'm just going to leave this here
Does any of you actually play the beta? Has actually tried it out for longer than 5 seconds?
The last guy that bitched at me for the changes stated that this short Undizzy + Ender tracking is way too strict
Maybe you all are hung up on some magic shit that isn't actually part of the game?
Icky ignored my last video, I guess he will ignore this one too and keep spouting crap?
We need Undizzy 400! Because the game is just no fun when you can't put the opponent into 25 seconds of nothingness!
You do your SQG full combo into throw reset before the last chain and then whine you can't hit 5 more chains after that.
You are too busy whining that not every Reset Option leads to 1:1 the same damage anymore to understand that that may be a good thing.
You go "Combos are uncreative now" and WHATEVER ELSE THE FUCK sigh.
You think that there's an actual executional challenge in doing these combos beyond "You have to remember a lot of moves".
THERE ISN'T!! THE GAME BECOMES *HARDER* WHEN YOU ACTUALLY HAVE TO PLAY IT BEYOND LEARNING SOME BABBY COMBOS IN TRAINING MODE
SG EXECUTION IS EASY AS FUCK AND THAT WON'T CHANGE BY ADDING MORE MOVES AT THE END OF YOUR COMBO, ABCLAUNCH AND 5F LINKS STAY EASY
And no, there won't be "plenty of neutral to go around with testing something like 200 stun limit starting in stage 5".
There'd be no point character neutral in 100 Undizzy either cus it's just Updofuck.
That'd be the next thing to fix, but first we need to get the game away from just making everyone asleep.
I (IN CASE ANYONE DIDN'T NOTICE) don't like the damage you can deal in this game, NOT IN THE BETA EITHER,
But ultimately - it's whatever. There are plenty of good games which are overflowing in high damage, it's fine.
There is not a single good game where you do 20+ second combos.
It's boring as fuck, and fun for neither the one that does them, nor the one that sits on the receiving end.
SG would still be fun to play if you could meterlessly ToD, AS LONG AS THOSE TODs DIDN'T TAKE LONGER THAN 5 SECONDS.
Did you guys seriously pick SG up because you hate multiplayer games?
Funnily enough, you were still on the "Wow this patch is amazing" train there. I guess you're just a week slower on everything?
* STILL NOT REALLY BECAUSE YOU KNOW, WE ARE TESTING THIS FOR ONE WEEK NOW
IT IS OBVIOUS AS FUCK THAT THERE WILL BE FURTHER OPTIMIZATIONS FOUND DOWN THE LINE
WHEN THERE'S A CHOICE BETWEEN
- "SHOULD I DO WHAT MIGHT END UP A LITTLE TOO GENEROUS" AND
- "SHOULD I DO WHAT MIGHT END UP A LITTLE TOO STRICT"
YOU ALWAYS GO FOR THE LATTER
BECAUSE THE PLAYERS GET BETTER (Okay, this is assuming a normal game, not SG)
AND UNLOCK SHIT AND THEN IT TURNS OUT THAT "A LITTLE TOO STRICT" WAS ACTUALLY STILL TOO GENEROUS
EVERY TIME MIKE WAS NICE WE GOT A LOT OF SHIT (HELLO VANILLA S./C. NORMALS COUNTING AS SEPARATE ONES FOR THE IPS)
HOW MANY PATCHES WILL IT TAKE FOR YOU TO LEARN
Then, SIGH SIGH SIGH.
Funny things I've read in this thread so far:
- Combo creativity is dead
- It's impossible to do damage
- Killing in 1 Reset is fine "because it's 3v3 and you're supposed to be squishy there"
- People being forced to play neutral is a bad thing
- Resets are heavily gimped
- The most damaging Parasoul strings look boring and generic as fuck
- tbc
I'm just going to leave this here
Does any of you actually play the beta? Has actually tried it out for longer than 5 seconds?
The last guy that bitched at me for the changes stated that this short Undizzy + Ender tracking is way too strict
Maybe you all are hung up on some magic shit that isn't actually part of the game?
Icky ignored my last video, I guess he will ignore this one too and keep spouting crap?
We need Undizzy 400! Because the game is just no fun when you can't put the opponent into 25 seconds of nothingness!
No, it's the other way round. You guys AREN'T pushing the limits. I AM*, and I see that the shit IS STILL TOO LONG.I would be, considering a lot of the well known players I chat with seem to be against this because they are the one pushing the limits to the point where they see the flaws. Not to put everyone else down, but I strongly feel like a lot of the people that are ok with the current state of the beta aren't testing the extremes or actually playing matches.
You do your SQG full combo into throw reset before the last chain and then whine you can't hit 5 more chains after that.
You are too busy whining that not every Reset Option leads to 1:1 the same damage anymore to understand that that may be a good thing.
You go "Combos are uncreative now" and WHATEVER ELSE THE FUCK sigh.
You think that there's an actual executional challenge in doing these combos beyond "You have to remember a lot of moves".
THERE ISN'T!! THE GAME BECOMES *HARDER* WHEN YOU ACTUALLY HAVE TO PLAY IT BEYOND LEARNING SOME BABBY COMBOS IN TRAINING MODE
SG EXECUTION IS EASY AS FUCK AND THAT WON'T CHANGE BY ADDING MORE MOVES AT THE END OF YOUR COMBO, ABCLAUNCH AND 5F LINKS STAY EASY
And no, there won't be "plenty of neutral to go around with testing something like 200 stun limit starting in stage 5".
There'd be no point character neutral in 100 Undizzy either cus it's just Updofuck.
That'd be the next thing to fix, but first we need to get the game away from just making everyone asleep.
I (IN CASE ANYONE DIDN'T NOTICE) don't like the damage you can deal in this game, NOT IN THE BETA EITHER,
But ultimately - it's whatever. There are plenty of good games which are overflowing in high damage, it's fine.
There is not a single good game where you do 20+ second combos.
It's boring as fuck, and fun for neither the one that does them, nor the one that sits on the receiving end.
SG would still be fun to play if you could meterlessly ToD, AS LONG AS THOSE TODs DIDN'T TAKE LONGER THAN 5 SECONDS.
Did you guys seriously pick SG up because you hate multiplayer games?
There's no need to 'wax poetic against my posts', I was actually the first guy in this thread who posted that throw resets take a significant hit with this change and listed the reasons here: http://skullgirls.com/forums/index.php?threads/possible-new-ips.716/page-20#post-24202Unfortunately I don't have time to wax poetic against vulpes' post as well as "others" but the stage 3 undizzy is not good at all when applied to throws. A common sense change such as making throws do regular damage, or making undizzy only kick in at stage 5 from a throw, or making stage 3 ALOT slower to kick in on throw starters, is needed.
If throws get made shit... I'm seriously not going to be happy. Throw game is half the reason why I love sg.
Funnily enough, you were still on the "Wow this patch is amazing" train there. I guess you're just a week slower on everything?
* STILL NOT REALLY BECAUSE YOU KNOW, WE ARE TESTING THIS FOR ONE WEEK NOW
IT IS OBVIOUS AS FUCK THAT THERE WILL BE FURTHER OPTIMIZATIONS FOUND DOWN THE LINE
WHEN THERE'S A CHOICE BETWEEN
- "SHOULD I DO WHAT MIGHT END UP A LITTLE TOO GENEROUS" AND
- "SHOULD I DO WHAT MIGHT END UP A LITTLE TOO STRICT"
YOU ALWAYS GO FOR THE LATTER
BECAUSE THE PLAYERS GET BETTER (Okay, this is assuming a normal game, not SG)
AND UNLOCK SHIT AND THEN IT TURNS OUT THAT "A LITTLE TOO STRICT" WAS ACTUALLY STILL TOO GENEROUS
EVERY TIME MIKE WAS NICE WE GOT A LOT OF SHIT (HELLO VANILLA S./C. NORMALS COUNTING AS SEPARATE ONES FOR THE IPS)
HOW MANY PATCHES WILL IT TAKE FOR YOU TO LEARN
Last edited: