Dime
The power of BEAT EXTEND
- Joined
- Sep 3, 2013
- Messages
- 2,563
- Reaction score
- 764
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- 113
- Age
- 47
The problem with snap ins is it's such a gamble of meter. It isn't like marvel where meter is easily accrued, and then one touch on an incoming character is total death. snaps in THAT game are good. In sg with the fact that damage is now low (no 1hit kills and low meter gain, plus no tac etc etc) resources to kill don't grow on trees. Plus no character in the fame is Arthur/Phoenix level where they are a super liability on point. You snap in double... You have to deal with catheads plus assists... And you've used a valuable killing resource. If snaps in sg did something redundant like give the snapper a one time only damage buff for like 600 frames... Snaps would be worth it in my mind... But in current sg they aren't because most teams have 3 good assists and there are few to no assist characters... Plus there are more than just cats as a safe dhc. There's also hatred install, peacocks Lenny, parasouls bikes, squiglys sbo
That's 5 out of 9 characters that have safe (ish) dhc... So snapping double doesn't exactly get rid of the problem and assist lockout on snapped in characters doesn't help that much when one combo will kill the lockout period and allow the snapped in character to assist defend itself.
Snaps are good right now but only situationally speaking for double snaps, and low health characters or high red life characters... They aren't that great for getting rid of full life problems though... Because the problem will usually just bite back at which point all you've accomplished is spreading the damage across 2 characters instead of 1 and losing a meter to do it.
That's 5 out of 9 characters that have safe (ish) dhc... So snapping double doesn't exactly get rid of the problem and assist lockout on snapped in characters doesn't help that much when one combo will kill the lockout period and allow the snapped in character to assist defend itself.
Snaps are good right now but only situationally speaking for double snaps, and low health characters or high red life characters... They aren't that great for getting rid of full life problems though... Because the problem will usually just bite back at which point all you've accomplished is spreading the damage across 2 characters instead of 1 and losing a meter to do it.