Oh, this thread is still going?
In case you missed it - I
like what Undizzy does for forcing you not to do Long Combo 1 -> reset -> Long Combo 1. That's likely why Dime hates it, and it sure ain't elegant, but damn if it doesn't do EXACTLY what I wanted. It will probably not be going away for that reason.
And I simply do not understand those who say undizzy negatively affects resets just because it negatively affects max-stun combos into resets. That's the entire point, and that doesn't mean it affects all resets equally. Since you can do combos that do over 4.5k and accrue near-zero stun, resets are the strongest option to go for by far considering two allows you to kill after that for no meter.
Yes, supers are strong. New games have tended to move away from this, and that's something I disliked. (If you think reversal supers or safe DHCs are strong here you never played MvC2...)
@
Dime_x It wasn't about snapping in the assist, it was about snapping someone to ruin DHC order. You missed that person's point.
And yes, I've derailed, but I'm tired of talking about the topic.
Thank you for explaining things mike. You are quite correct about that being why i dont like undizzy,.. That is EXACTLY why i dont like undizzy... Or might i say.. Didnt like it. I didnt know what your philosophy was and it just seemed redundant to me when I'm just trying to kill stuff as fast as possible... I mean how could i NOT be mad? I want to kill and your vision which you hadn't yet described, flies directly in the face of that need to kill :)
Also, one of the biggest reasons why i dislike the idea of the new ips is precisely because of the longer neutral... Its because i think painwheel has one of the worst neutrals in the game. I could be completely wrong of course, and i realize that of course. But when one thinks the way i do:
(EVERYONE agrees that painwheel is low tier and perhaps the worst in the game before squigly) but when we look at painwheel, it kinda doesnt make sense at first glance:
Painwheel has some of the highest damage in the game, AND some of the best resets in the game, or at the very least some of the most varied resets and a huge selection of them. With that gong for her how could she be low tier?
My answer is she kinda has booty neutral (in my mind) Or, if that isnt a good descriptor, then it might best be described as she has an easy to counter general strategy (fly in and go offensive)
I want to go on, but I'm missing the point. The point isnt whether im right or not. Its just that if the game gets more neutral heavy, well then from my pov, painwheel gets worse. Same as more neutral means that peacock and val get better since they are basically super neutral.
But like i said, this isnt about what i think, I'm just trying to explain my thought process. If i didnt main an on point pw i seriously doubt id care about this proposed ips change. The upped execution that i hypothesize as well as the changing of combos are only minor complaints in my mind... Quite live withable. The only thing is that i want painwheel to be good. I'm NOT asking for her to be made good... I just want her to be... Idk if that makes any sense... Probably not to some. I dont believe in asking for buffs. I just dont want nerfs, direct or indirect doesnt matter, both in my mind are basically one in the same, which i guess is something else that we dont agree on.
Tldr:
Thanks for explaining your philosophy and design decisions. It allows me to point my team structuring and general strategy in the right direction. I know that as a game dev you may not want to spoon feed this kind of info to undeservings such as myself. But its the exact reason that we have you to talk to and voice our opinions to that makes me (us?) so loud. Were this a capcom game i wouldnt waste my breath with my opinions cause i know they fall on completely deaf ears.
And i also understand that it can be hard to have everyone (stupid non dev mofos) second guessing your every decision about game balance when they dont know the full game mechanics nor have ever made an fg. But all i can say is that if i didnt care.... I wouldnt be writing long posts such as this one on these forums.
Im sorry that that tldr is quite long. I hope that you continue forward with a more open policy as to why you do things because if we dont know... Then we are trying to design ways to get long combo into long combo when that isnt really what the game is being designed to do.
GAH thats a lot even for me. I think im done posting for awhile.