Osmiumsmith
Kahahahaha!
Killing the off-topic. Insulting to think that the game and its players live in a bubble with no interaction with the outside world.
Just so everyone knows the context of this post, people went into the non-gameplay squigly thread to bully and harass again and mods wont play favorites.
Much like many people on Dustloop, I feel like you have the wrong idea about the gameplay discussion threads/forums. While it's true that sharing combos and tech is an important part of the discussion in these areas, helping beginners and weaker players is pretty much just as important a part of the gameplay discussion areas (in my opinion, it's the most important part)
You shouldn't shy away from posting in the gameplay discussion areas because you consider yourself crappy. You should use that as your excuse to post there. If you're having trouble with a combo, post about what's giving you trouble and ask for tips. If you are having a hard time dealing with a matchup or setup, post about what's troubling you and ask for advice. If you're reading a discussion and people are using terms you aren't familiar with or you aren't 100% clear about like chicken blocking, PBGCing, double snaps, etc, politely ask people to explain it to you. If you focus on posting about stuff that'll help you improve as a player, I'm sure you'll find plenty to post about in the gameplay threads.
- Removal of Off-Topic. In Off-Topic's place will be a Other Fighting Games subforum, where other competitive fighters can be discussed. Major fundamental issues with Off-Topic enabled users to freely create unpersecutable borderline-spam threads, and typical discussion was almost always low-quality (forum games being the majority). This discussion often dominated the Recent Posts and What's new? tabs, ensuring that they could retain momentum by being the first things that visitors to Skullheart see; this came at the expense of less exposure for topics related to Skullgirls.
I mentioned this earlier, but I think it needs to be restated. Off topic forums can actually help the activity of "on topic" boards. People will check in on the forum more often and as a result will end up getting sucked into "on topic" boards more often. Getting rid of off topic means people are going to have one less reason to check in on the forum every day. Overall activity will drop.
There's really only so much you can discuss one game to be honest. Unless your spamming and posting garbage and redundant threads, but don't expect to get half as much activity now.
To all SH users that feel they are negatively affected by these changes, please understand that they were not carried out in malice, nor were they a knee-jerk reaction. These alterations are the result of months of critique and feedback from community members both new and old, and self-reflection on the inadequacies of how the forum was laid out. We don't wish to create a divide in the Skullgirls community or favor one group over another. The overhaul is ongoing so expect more changes in the upcoming days, some of which will address complaints that the community has recently voiced.
If I want to know about a term used in a discussion I go to the beginner resources thread. If I have a problem performing a combo I try it on training mode until I can do it consistently (it took an entire month to learn Filia's midscreen BnB). If I don't know how to use my characters I watch videos and streams of people that use it. And I can also dig the forums to search about people who had similar problems instead creating new topics. I know how to take care of myself. I just don't have the skill nor the knowledge to take part of discussions about beta updates, combo creation or matchup/tier list threads.
I don't know why this wasn't the first course of action. The mods aren't payed AFAIK, so if the problem is lack of bodies to help keep things clean why not just get more volunteers to help keep the table clean? And it's still to be determined if the OT threads were in need of more frequent mod action than the main threads.
Unfortunately I already am aware of a few people, myself included, who have already begun setting up shop on other forums. Since the OP stated that this will be a steady procession of updates and the nuking of the OT thread was among the first changes it doesn't seem like a satisfactory conclusion will be reached any time soon. With the current setup the SH forum only favors people who want to talk about gameplay exclusively and the small community of artists and lore speculators that have kept up their own sub-forums since the site overhaul.
Unfortunately I already am aware of a few people, myself included, who have already begun setting up shop on other forums. Since the OP stated that this will be a steady procession of updates and the nuking of the OT thread was among the first changes it doesn't seem like a satisfactory conclusion will be reached any time soon. With the current setup the SH forum only favors people who want to talk about gameplay exclusively and the small community of artists and lore speculators that have kept up their own sub-forums since the site overhaul.
That part at least is probably happening behind closed doors. If they come to a different decision in the future we'll probably get a more formal news release. Hopefully sooner than later.
Oogie boogie!
Unfortunately I already am aware of a few people, myself included, who have already begun setting up shop on other forums. Since the OP stated that this will be a steady procession of updates and the nuking of the OT thread was among the first changes it doesn't seem like a satisfactory conclusion will be reached any time soon. With the current setup the SH forum only favors people who want to talk about gameplay exclusively and the small community of artists and lore speculators that have kept up their own sub-forums since the site overhaul.
@Flotilla This forum software supports plugins, right? Have you looked into what's available, or if someone could write one?
Based on this, I'm going to assume you've never played FPSs or RTSs competitively.
Alright, you raised this point in response to me too, but I feel the need to say this and it's not to get all defensive or anything: some people are just not as good at video games as others. Things such as getting the timing for a combo are just going to take more time for certain people than others. Actually executing a combo in a match instead of dropping it because your opponent isn't a training dummy is a different story. All I'm saying here is for a beginner, the learning cliff is steep, and that goes for any fighting game, just because of the careful execution required and the amount of information you have to process.
Think about any other kind of game that's popular. First-person shooters. Point-and-click. Easy. You don't have to teach yourself that. It's something you can get a feel for during a match. Not dropping combos? That takes practice, and having someone describe easier ways to execute something can certainly help but it all still comes down to practice. Hours and hours of practice, time you don't spend talking to other people. And during a match you have better things to focus on, like not getting reset or burst-baited. You're not worried about execution; you're expected to already have the execution perfected by the time you play against a human opponent because otherwise how would you fight back? This is especially the case in today's combo-intensive games.
Based on this, I'm going to assume you've never played FPSs or RTSs competitively.
Serious players of FPS games do tons of aiming and movement drills in "out of game" scenarios that are the equivalent of training mode; likewise, RTS players grind build orders over and over to hit particular timings.
Based on this, I'm going to assume you've never played FPSs or RTSs competitively.
Serious players of FPS games do tons of aiming and movement drills in "out of game" scenarios that are the equivalent of training mode; likewise, RTS players grind build orders over and over to hit particular timings.
I haven't played a multiplayer FPS since UT2K4, but I was under the impression that Titanfall and CoD: Advanced Warfare were reversing the recent trends?Not the kind people play today (hint hint). If people were still playing Quake/UT then this would be a different story, but they're not. Either way, every minute you spend training is a minute you aren't spending on a forum. You can spend hours practicing strafe jumps, watching videos with inputs in slow-motion, having people describe to you how the physics of the engine work that allow you air control. And then what? Once you learn that skill, there's not much to be said about it. Spending any significant measure of time on FPS forums has taught me the only thing they discuss there is game balance. Seriously, competitive RTS/FPS players? They're very few in number. Their forum activity reflects this. Most of their games are not growing, and the ones that are (CSGO for example) have serious cash influxes and community interest. Does Skullgirls have that? Don't bring up Tribes. It's the very example of a dead game where the elitist community (and in Ascend's case, idiotic developer support) drove casual observers away.
Damn, am I Daredevil?
Yeah. Couldn't decide between Daredevil and Spiderman. But I figured, you know, Daredevil's blind and you're a hobo or something, so the two seem to be a good fit.
I haven't played a multiplayer FPS since UT2K4, but I was under the impression that Titanfall and CoD: Advanced Warfare were reversing the recent trends?
At any rate, competitive RTS players, "few in number"? Go have a look at Team Liquid's forum.
(Oh, and my experience is that the main topic of discussion on FPS forums is shit-talking other players, not balance).
Well, Civil War's been over for a minute. Pretty sure Mr. Fantastic was just like one of the sideline-but-still-sorta-relevant members of the whole thing. And Spiderman is the most lovable guy who is trying to do the right thing, which I thought was Sage until I typed out "trying to do the right thing".
This sounds so lewd