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Robo-Fortune Combo Thread.
Robo-Fortune can cancel her aerials into a double jump by hitting jump when something is blocked or it hits.
This is called a Double Jump Cancel which I will write as DJC.
Robo-Fortune previously had Air Dash Cancels like Filia and Fortune.
These were removed but there are still combos in the first pages of the thread that have them, they will be marked as invalid.
2017 EDIT:
All of Robo's damage has been adjusted for the newest and final version of Skullgirls, which was released in Jan 2017.
The videos do not reflect the correct damage, but the numbers listed in the post do.
You can find the new combos using her current Double Jump Cancels starting at this post:
http://skullheart.com/index.php?threads/robo-fortune-combo-thread.6797/page-2#post-248208
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If you land an air grab, you can immediately cancel it into a double jump and then land and do a very very short dash into cMP to pick up into any midscreen BnB as long as it doesn't use OTG.
For Big Band and Double, you don't have to dash.
Here is a video for the grab conversion: [VIDEO]
The timing is very tricky on Cerebella, for her I double jump cancel the air grab and then use jHK steering downwards into a modified BnB.
Robo-Fortune can cancel her aerials into a double jump by hitting jump when something is blocked or it hits.
This is called a Double Jump Cancel which I will write as DJC.
Robo-Fortune previously had Air Dash Cancels like Filia and Fortune.
These were removed but there are still combos in the first pages of the thread that have them, they will be marked as invalid.
2017 EDIT:
All of Robo's damage has been adjusted for the newest and final version of Skullgirls, which was released in Jan 2017.
The videos do not reflect the correct damage, but the numbers listed in the post do.
You can find the new combos using her current Double Jump Cancels starting at this post:
http://skullheart.com/index.php?threads/robo-fortune-combo-thread.6797/page-2#post-248208
-
If you land an air grab, you can immediately cancel it into a double jump and then land and do a very very short dash into cMP to pick up into any midscreen BnB as long as it doesn't use OTG.
For Big Band and Double, you don't have to dash.
Here is a video for the grab conversion: [VIDEO]
The timing is very tricky on Cerebella, for her I double jump cancel the air grab and then use jHK steering downwards into a modified BnB.
cLK sMP sMK cHP
jLK jMK jHK (Steer Down)
s[MP] sMK cHP
jLP jMK jHK (Steer Down)
sLK s[MP]
sLP sLP s[MP] sMK sHP x H Danger xx Cannon
[VIDEO]
jLK jMK jHK (Steer Down)
s[MP] sMK cHP
jLP jMK jHK (Steer Down)
sLK s[MP]
sLP sLP s[MP] sMK sHP x H Danger xx Cannon
[VIDEO]
cLK cMP sMK cHP
jLK jMK DJC
jLK jMK
cMP sMK cHP
jMP jHK DJC
jLP jHK
sLP sLP s[MP] sMK sHP x H Danger xx Cannon
[VIDEO]
jLK jMK DJC
jLK jMK
cMP sMK cHP
jMP jHK DJC
jLP jHK
sLP sLP s[MP] sMK sHP x H Danger xx Cannon
[VIDEO]
cLK cMP sMK cHP
jMK jHK DJC
jMK jHK
s[MP] cHP
jMP jHK DJC
jLK jMP
sLP sLP s[MP] sMK sHP x H Danger xx Cannon
[VIDEO]
jMK jHK DJC
jMK jHK
s[MP] cHP
jMP jHK DJC
jLK jMP
sLP sLP s[MP] sMK sHP x H Danger xx Cannon
[VIDEO]
cLK cMP sMK cHP
jHP x H Beam
DJ jLK jMP x H Beam
\/ /\ jLP jMP x H Beam
sLP sLP sHP x H Danger
OTG sLK s[MP] sMK sHP x H Danger xx Cannon
jHP x H Beam
DJ jLK jMP x H Beam
\/ /\ jLP jMP x H Beam
sLP sLP sHP x H Danger
OTG sLK s[MP] sMK sHP x H Danger xx Cannon
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