FakeangeL
When's the real main character?
- Joined
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Well, you need dramatic tension to even do the super. :)
While that is a valid point, it doesn't suffer from the problems of some of the other suggestions:
AlsoWhile that is a valid point, it doesn't suffer from the problems of some of the other suggestions:
Holding your initial inputs and let going the one you don't want is fast and easy.
- multi-taps are easily flubbed and may be hard for controller users
- varying super inputs for different versions
- requiring separate buttons from the super inputs to activate LVL3/5
- complex enough to miss during the super flash
But, since my suggestion does change the input (doesn't take into account potential future supers that may have that input reserved), changes it to throw input which is generally avoided, and isn't as flexible as allowing you to use any combination of P/K buttons like most supers in the game, keeping it 236PP and holding one P for LVL3 and two P's for LVL5 might be a better fit.
I agree, but I feel like up isn't the best direction to hold. If you make lvl 5 "hold PP+up", then what you're essentially doing is making the lvl 5 a HCU motion. Of course, it wouldn't actually be this, I just feel like that's what it would kind of turn into. I also suggested the "hold back+PP", but thinking about it a little more I feel like you run into similar problems. Maybe "hold down+PP" would be the best directional option? If only because it's the simplest, requiring the least amount of motion, but also distinct enough that I don't think you'd have to worry about accidentally triggering the level 5. Unless there's something I'm forgetting about that would make holding down cause some kind of problem, in which case I'm not sure which would be better.
Should be perhaps noted that pad players who do not use PP macros most likely always do either LP+HP or MP+HP for PP supers, as the one PP option without HP is rather uncomfortable to do. If that's going to be an issue, maybe an alternative could be MP+HP (two strongest) for a lvl5 while LP+MP and LP+HP always ending at max at a lvl3.
Actually I do lp mp everytime on pad and i find it far easier than any of the ones involving hp personally (no pp macros either)Should be perhaps noted that pad players who do not use PP macros most likely always do either LP+HP or MP+HP for PP supers, as the one PP option without HP is rather uncomfortable to do. If that's going to be an issue, maybe an alternative could be MP+HP (two strongest) for a lvl5 while LP+MP and LP+HP always ending at max at a lvl3.
Release HP continue holding other punch. You only need to hold 1 punch that isnt HP according to Mikes post.Should be perhaps noted that pad players who do not use PP macros most likely always do either LP+HP or MP+HP for PP supers, as the one PP option without HP is rather uncomfortable to do. If that's going to be an issue, maybe an alternative could be MP+HP (two strongest) for a lvl5 while LP+MP and LP+HP always ending at max at a lvl3.