Yes, but that is rather old info. Any attempts to ask Mike Z questions about those characters on stream mostly result in either vague answers or "Just wait till we finish Big Band and start on those characters". It's still understandable why they want to keep it a secret though. I asked once how Big Band would deal with Zoning Characters if his Parry won't work on Projectiles and then a week or 2 later Mike Z revealed the Slide Head-like move (Potemkin's Anti-Zoning move) on stream.
Yes, I knew that. It's a really commonly used video game culture meme, though.
Yes, I knew that. It's a really commonly used video game culture meme, though.
IMO (not sure if there's really a universally accepted definition of "meme" especially since a lot of people seem to think they're exclusively captions put on generic pictures when that's a pretty recent thing) Memes don't necessarily originate on the internet, that's just the place where they become obnoxiously overused.
I really hope not.
She is a robo-cat, not a robo-turtle.
Naw, that's pure keep away (peacock). Zoners just want you in a specific area that they control very well. Think Parasoul in terms of general gameplay
Well excuse me for wanting the robot to be a zoning character.
I was thinking she could have her limbs shoot out as projectiles. They would be really good projectiles (probably aimable) with the expense being that she's locked out of her normals involving that limb until she's regrown it. The problem with that is, of course, I don't know if you can insert that sort of mechanic while still using mostly ms.fortune's animations, but it would be cool.About Dhalsim's style.
Some weeks ago I imagined RF like a robot, parts of which connected with chains. So she can shoot her hands and grab opponents (to electroshock or drag to her) like Hazama's snakes from BB, do low to high trick-hits and counter-grabs (defencive electroshock) like Axel from GG, use her head like a flail and middle parts of hands like a flindbar. So she becomes middle zoner with avarage mobility and high defencive skills in close distance with some heavy moves.
Depends on how the sprites are layered and how the Z-Engine is made.If there is a specific body part in its own layer, you could probably just make that layer transparent if the Z-Engine allows it.I was thinking she could have her limbs shoot out as projectiles. They would be really good projectiles (probably aimable) with the expense being that she's locked out of her normals involving that limb until she's regrown it. The problem with that is, of course, I don't know if you can insert that sort of mechanic while still using mostly ms.fortune's animations, but it would be cool.
Although with the dhalsim thing, I imagine that it would be more like sentinel's rocket punch in practice. The way that dhalsim moves is too fluid to fit robo fortune as a character imo.