Does anyone have a contra opinion for "Preblock should have a vertical limit"?
Several characters in this game lack a strong grounded AA game, and make up for that with decent/good air to air normals, which is fine.
However, air to airing in SG is mostly a preemptive/predictive thing, where you go "I think he will press a button, so let me jump forward j.LK".
A thing I'd really really like to do is use jumpback-airnormal as a reactive AA tool against predictable jumpins / coming down from the sky with an active something.
.. Which plain doesn't work, due to Preblock apparently not having a vertical limit on when it's going to trigger.
Yeah, I'm aware that I can dash/backdash into ground button after avoiding the jumpin, or that I can jump straight up, or whatever, but I'd rather the jumpback was also an option - and being stuck on the ground in this scenario just *feels weird*.
The same thing happens with moves THAT DO NOT EVEN HIT, like a Parasoul SJing and pressing j.LP in the air is going to keep you on the ground for the j.LP frames - even though it's nowhere near you. It's as if Bella pressing s.LP at halfscreen distance stopped you from walking backwards; it plain doesn't seem like a thing that should happen.
Also, i like preblock applying the way it currently does. I dont think that nerfing the range on it would be a good thing... Because i dont like buffs to up/back... OF ANY SORT. Up/back to me is almost perfect as it is now.
I don't think "Jumpback j.MK at midrange as an air to air option" has too much to do with "Upback". That's a very common footsie tool in eg SF, and you wouldn't really say SF play has much to do with Upbacking?
P.S. Here's another viddy on what No-Vertical-Limit-On-Preblock does:
Yes, I'm not leaving the ground until Parasoul lands (as she's attacking the entire time, and then coming down with a 2MK).
E: Merged this with another post