1:35 Clearly mashing out random buttons and praying for Ex Legs to come out
1:44 More mashing random buttons for the Ex Legs
2:30 Did I say random mashes
Yeah garbage players mash stuff out, but what does that matter for anything?
If you really feel "rewarded" for inputting PKK1K5P149K51P591K591P25K514PK254P22K459P4K51K42P1K5P3K14P5K4P6941K2P1K9561 and thus killing the opponent?
Execution in Fighters are precise inputs at the correct time.
- Doing a 1f link = Precise Input
- Walking three pixels after connecting a move to get in range for the next = Precise Input
- Inputting 623MP-MPMK66-236236PPP rather than 623MP-MPMK66-23623PPP = Precise Input
These are more-or-less challenging executional quirks which feel rewarding when you do them.
Now instead we look at mashing. To get out of Stagger/Stun/GetBonusDamage/etc, depending on game, you either have to do
- 6464646464646464646 / 464646466464646464646464 / 6664464644646446446 / tbc
- 8719781213591379127 / 134271639413787167 / 1223714617987412 / tbc
- 1K591P25K514PK254P22K459P / P3K14P5K4P6941K2P / 1K5P149K51P591K591P25K514P / tbc
The precision! The important timing!
Every 3 year old kid can mash as good or bad as I can do it. You just roll your face on the buttons while doing some spastic movement with your hand.
Even if you suck at it, you just GAIN LESS. There is no decision making process involved, no "Should I mash or should I not". Just "Always do it as good as you can".
If you wanted to stay true to challenging executional stuff everywhere, and disliked that cinematics have you let go of the stick, you could validly request something like this:
- Not pressing any button:
Stagger duration 3s
- Inputting 236LK-412MK-8282PPP-HKLPMKMPHP:
If you did this in <3 Seconds: Stagger duration still 3s, but if you only get hit after you completed it, the opponent's combo will only deal 10% damage
- Inputting anything else, or needing more than 3 seconds to do the above:
Stagger duration 5s, if the opponent hits you during the first 3 his next combo deals +50% damage; if during the last 2, even +100%
This would stay true to the actual FG sense of "Wild mashing is done by noone but 3 year old kids who don't get anything about the game",
Give an actual decision process ("Do I try to go for this technique or not, if I do it'll hurt me bad"),
Reward you for getting better at it (the faster you complete = the less likely the opponent gets a good combo),
And add an additional layer of mindgame
- If the opponent believes you're going for it and can do it = He will continue his combo as soon as possible;
- If he believes you're going for it but can't do it = He will wait for you to fail, then continue combo.. he can even wait longer than standard Stagger duration to get more bonus damage
- But if he does that, he runs into the danger that you just didn't press anything and can block, as hitting during the 4th second will only connect if you failed your buttons
.. Really rough concept I dreamed up in a minute, should get my point across well enough.Or one could include QTEs, or whatever.
ANYTHING WHERE YOU ACTUALLY HAVE TO DO SOMETHING; AND ONLY IF FAILING IT GIVES PUNISHMENT.
I really don't get how you can feel rewarded for MASHING, of all things.