Ruin
Hopes & Dreams
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Then why bother making SMT IV at all if Persona games are what sells nowadays?I'm far from a SMT guy, but i'm not at all sure why this is such a surprise. Since this games development began, two things have been numerically proven:
A) Fire Emblem's best sales have come from hyper-anime writing and character design with water down combat mechanics, and ONLY with that,
and B) People are more than willing to buy Persona 4 78 times.
Honestly, it would have been more shocking if it wasn't like this.
I'm far from a SMT guy, but i'm not at all sure why this is such a surprise. Since this games development began, two things have been numerically proven:
A) Fire Emblem's best sales have come from hyper-anime writing and character design with water down combat mechanics, and ONLY with that,
and B) People are more than willing to buy Persona 4 78 times.
Honestly, it would have been more shocking if it wasn't like this.
Courtesy postT
B: The first trailer we saw showed and implied something completely different. We were shown, in the original art styles, cameos from various characters from various titles within both series histories. Even the fucking background in that trailer was dark and stormy and implied at least some sort of medieval or post-apocalyptic battleground more apprpiate for both franchises. We were expecting an actual crossover with those characters, not a completely newfangled Persona style rpg with nothing recognizable from either series in terms of gameplay, character, art, and story.
It has been mentioned that in the japanese media the title has been changed to Gen'ei Ibunroku ♯FE or Revelation of the Illusion ♯FE. With a sharp sign probably denoting the musical motifs of the game. However it's now being called Shin Megami Tensei and Fire Emblem in the western world so maybe they are just lagging behind?The point is, calling it Fire Emblem X SMT right now feels like borderline false advertising. What Fire Emblem-esque elements or even non-Persona Smt elements there are present are so oblique that both franchises could have been removed from the title and nobody would ever have noticed.
I will not give a fuck and will give the game a shot if it turns out to be an srpg, but if it's a turn based dungeon crawler I'm out.
It has been mentioned that in the japanese media the title has been changed to Gen'ei Ibunroku ♯FE or Revelation of the Illusion ♯FE. With a sharp sign probably denoting the musical motifs of the game. However it's now being called Shin Megami Tensei and Fire Emblem in the western world so maybe they are just lagging behind?
To be honest, I was really hoping the WOULDN'T try and make an SRPG with the harsh elements of SMT. Demon contracting and fusion would be awkward and tough to pull off in a linear SRPG and possibly broken in a world map like Awakenings. I was hoping for a SMT-style game involving both's casts. I'm still bummed, but I never wanted an SRPG, I just can't see how it would work and still be less complicated than a Disgaea game.
To be honest, I was really hoping the WOULDN'T try and make an SRPG with the harsh elements of SMT. Demon contracting and fusion would be awkward and tough to pull off in a linear SRPG and possibly broken in a world map like Awakenings. I was hoping for a SMT-style game involving both's casts. I'm still bummed, but I never wanted an SRPG, I just can't see how it would work and still be less complicated than a Disgaea game.
But...but I've never played a Fire emblem game. I was in this for my demon summoning bros.
I can see a problem arising if this (hypothetical) game were to rely too heavily on SMT mechanics. Really, something like the devil auction from Devil Survivor would alleviate the recruitment problems. Just have a "greatest hits" of demons from the SMT games (Jack Frost, Cerberus, Mara, etc) and assign a cost for recruiting them.To be honest, I was really hoping the WOULDN'T try and make an SRPG with the harsh elements of SMT. Demon contracting and fusion would be awkward and tough to pull off in a linear SRPG and possibly broken in a world map like Awakenings. I was hoping for a SMT-style game involving both's casts. I'm still bummed, but I never wanted an SRPG, I just can't see how it would work and still be less complicated than a Disgaea game.
I really don't see a need to allow for demon recruitment in combat since one of the trademarks of Fire Emblem games is limited units hence why I used Devil Survivor as a basic template. The game can still be broken into grid based maps and recruitment happens between missions for the SMT side. I imagined that at some point the story would start to merge the SMT and FE sides together to tackle some huge threat *cough* Demifiend *cough* so you could probably mix SMT and FE characters into parties, and fill in the gaps with demons/infantry.The problem is that the open world you mention is nothing but a world map. Demon recruitment would be awkward and the demon auction I feel is silly.
you could be like Devil Survivor/Pair Up system and groups of FE units and aSMT unit w/ demons.
I see the possibility, but I still would prefer more action RPG or RPG elements. Preferences I guess.
What's a good game to with?
I'll give this one a look then.
See I'm an Advance Wars veteran and this sounds like something I can get into. I know intelligent systems makes both series so I'll probably fit right in.Also like most of the games outside of a few (Sacred Stones, Awakening), it's based on a mission to mission linear approach (with a few optional side stories), so there's no grinding and is basically just "get good or die". Appropriately satisfying, and every playthrough is different since units will end up getting exp differently and you'll reach the end with a different party/army configuration.
IMO there are other issues with story and gameplay, but the battle system is the main one which causes all the rest to converge. It basically breaking the whole point and the series, and takes all the excitement and tension out of the experience.
It's even worse then Super Meat Boy actually, in that rewriting the wrong save is probably the biggest true challenge in the game.
Um...um...So for those who don't know. In SMT I and II demons didn't gain levels at all. I kind of liked this because it made managing a party less grindy.
We can (and have if I remember correctly) argue about this all day, but it won't change the fact that it is optional. I still stand by Radiant Dawn being a good game. Maybe not the best in the series, but still a high quality product. Comparable in that sense to many of 4s issues that make it worse than Nocturne but still a solid game overall.
Trying to steer the topic back on subject, I have a fun fact.
You know how Kikuri-hime got a redesign coming from the SNES games to Nocturne (the redesign being what Eliza 3 is based off of)? Turns out there was a lot more behind that according to Kazuma Kaneko's art designs. Apparently Kikuri-hime was originally going to be some sort of partner demon for the player, so they gave her a from-the-ground-up redesign because of that fact. I'm assuming that role was eventually transferred over to what we got in Pixie, but now I'm kinda interested in a Kikuri partner.
Trying to steer the topic back on subject, I have a fun fact.
You know how Kikuri-hime got a redesign coming from the SNES games to Nocturne (the redesign being what Eliza 3 is based off of)? Turns out there was a lot more behind that according to Kazuma Kaneko's art designs. Apparently Kikuri-hime was originally going to be some sort of partner demon for the player, so they gave her a from-the-ground-up redesign because of that fact. I'm assuming that role was eventually transferred over to what we got in Pixie, but now I'm kinda interested in a Kikuri partner.