Yo, not trying to convince you, but real talk: What did you not like about it? Too much grinding? Environments too bland?
I couldn't get into the atmosphere it was trying to put down. It never really felt like I was actually doing anything other than going around and seeing how shitty everything was. I get that I never got to the point where Reasons were starting to form, I never really felt like a part of the world. Just a tattooed dude that when around punching people for arbitrary reasons.
I never even really felt isolated or anything either. I mean you run into NPCs all the time, most of them are even fairly nice. So it's like I didn't even feel like anything was wrong. Like yeah, humanity was destroyed but nothing really felt any more different than a regular jrpg. It's just instead of "Random Citizen A" you get "Randon Horrible Demon A".
Did not care of the characters that much either. They all seemed so... standard. like "oh there's the power-hungry cult guy", "oh there's the social darwinist.", "oh there's Lucifer". No one was particularly compelling or interesting, let alone likable (And I really feel that was due to the game's lack of voice acting, like holy shit. This game just gives you nothing).
Also yeah
the game's palette and environments are just oppressive. I get making something ugly or desolate on purpose, but Nocturne was just drab and had nothing really memorable to it. It was just grey desert with pieces of tokyo here and there. The occasional cult monolith too.
I think DDS did Press Turns better too. Like the basics were identical but I just liked having the set party with a lot of creative freedom to what I pleased with them. I honestly never gelled with SMT's brand of Mons either, but that's really just personal preference.
Music's pretty tight though, I can give it that.
Nocturne's not a bad game, but it did a lot of things that really just made me bored.
And I don't play games to be bored.