FunkyHellboy
The nicest Guy
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- Feb 23, 2014
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My god I first thought that was Shaq
I love Easter Eggs.
Well, it WOULD give me an excuse to use this sprite I just so happened to have lying around.
Huh....I wonder what the announcement is.Well, it WOULD give me an excuse to use this sprite I just so happened to have lying around.
View attachment 8143<3
Also, coming soon: a voice acting demo and an important announcement regarding the future of Skulldate
It's a big announcement, alright. Kinda sad you won't contribute as much, but i'd still like to help with this project.Okay, time for that announcement (I wanted to wait until I could make the VA vid but I figure I might as well get this out now):
I don't know if this was clear or not before, but as far as contributing to Skulldate, I am only writing Squigly's story. When it's complete, I still may help with Skulldate in smaller capacities such as proofreading, but don't expect any more character routes from me, and I may also give a hand to other community projects such as Super Skullgirls RPG. I just wanted to make this clear now as to not disappoint anyone when that time comes.
Furthermore, from here on, the character routes of Skulldate will be split into separate projects, all still under the same Skulldate umbrella. This means that the project I'm currently working on will now be known as "Skulldate – Squigly's Route". This change will be good for both the current and future state of the project, as it will encourage individual creativity and remove certain expectations that the project as a whole would otherwise be expected to have (IE maybe someone doesn't want to include the fight system or voice acting in the route they write, or would want to include things like a money or job system).
I'm not saying any of this to say that Skulldate will be unsuccessful; far from it, actually! I believe that the project will see an increase in growth with this change, and will take on a greater scale than ever before! Write what you want, Your imagine is the limit! This also isn't to say that Skulldate will ALWAYS be segmented, either; when the day comes where all character routes have been completed, there's nothing stopping us from combining them all into one neat, fun and amazing package. The future looks bright, folks!
And with that, that concludes my announcement. Expect to see a release of Skulldate – Squigly's Route hopefully sometime within the week. I'd love to hear your feedback on this change. Positive or negative, please share your thoughts! Also, thank you @FunkyHellboy for inspiring this idea.
I wanted to include with this post a video of the wonderful VA I've received thus far, but I'm still missing a few parts, so instead I'll share some screencaps from a scene I'm working on. I warn you now: it is a LOOOOOOOONG scene(good luck with this one, Funky :p).
For you @DDBView attachment 8158
Well there's no longer a "unified Skulldate" now, so you're free to write it however you so choose!If only I had more time...I may still try to write, but my knowledge of programming is...well...if any of you have seen Invocation, you'd know I'm a scrub just making his first game, but I could give writing a path a shot story and event-wise...
*ahem*
serious question before I actually commit to anything, would it be possible for branching paths? It'd probably be early on, but say you're going down one of a few initial character's paths, and then certain choices can get you to unlock the path of another, maybe on that playthrough or another playthrough...Like helping Fortune you can unlock a Minette pathway.
And you have my support. Remember, this is everyone's project!Sweet!
While I said I may try a script for one of the routes, it'd be mostly in my free time, and like the singular sprite I'm doing for SSGRPG, it'd take me quite awhile DX Basically, don't take my word as promises, being uber busy with life and my own projects has made it a pain to even remember to work on other things I said I'd work on. But either way, if I write, I'll link/upload/post it here, and either way again, you guys got my full support :D
Ren'Py.
inspired huh....?Okay, time for that announcement (I wanted to wait until I could make the VA vid but I figure I might as well get this out now):
I don't know if this was clear or not before, but as far as contributing to Skulldate, I am only writing Squigly's story. When it's complete, I still may help with Skulldate in smaller capacities such as proofreading, but don't expect any more character routes from me, and I may also give a hand to other community projects such as Super Skullgirls RPG. I just wanted to make this clear now as to not disappoint anyone when that time comes.
Furthermore, from here on, the character routes of Skulldate will be split into separate projects, all still under the same Skulldate umbrella. This means that the project I'm currently working on will now be known as "Skulldate – Squigly's Route". This change will be good for both the current and future state of the project, as it will encourage individual creativity and remove certain expectations that the project as a whole would otherwise be expected to have (IE maybe someone doesn't want to include the fight system or voice acting in the route they write, or would want to include things like a money or job system).
I'm not saying any of this to say that Skulldate will be unsuccessful; far from it, actually! I believe that the project will see an increase in growth with this change, and will take on a greater scale than ever before! Write what you want, Your imagination is the limit! This also isn't to say that Skulldate will ALWAYS be segmented, either; when the day comes where all character routes have been completed, there's nothing stopping us from combining them all into one neat, fun and amazing package. The future looks bright, folks!
And with that, that concludes my announcement. Expect to see a release of Skulldate – Squigly's Route hopefully sometime within the week. I'd love to hear your feedback on this change. Positive or negative, please share your thoughts! Also, thank you @FunkyHellboy for inspiring this idea.
I wanted to include with this post a video of the wonderful VA I've received thus far, but I'm still missing a few parts, so instead I'll share some screencaps from a scene I'm working on. I warn you now: it is a LOOOOOOOONG scene(good luck with this one, Funky :p).
For you @DDBView attachment 8158
On the divided issue it seems by dividing it, 3 people now have the ambition now to work on their on version Skulldate.Though... to be honest...
I kinda don't like Skulldate being split...
It kinda gives a weird vibe to this project and I personally feel like it wouldn't do well divided. Also, there's no real reason why this would happen. I know it's because of the different people writing different scripts, but the fans seemed to know that from the beginning. It's also not like each story is too long or takes up so much memory, it's kinda small for it's size. The fans also seem to know just what were gonna write. I never seen any fan ask if I was doing some other script. It just kinda seems wierd to do this...
You know what though... lets see if people like this.
If they absolutely hate it. We shall reunite Skulldate to it's former self
Thank god someone else is still sane.As for me, I will not be including parasites/living weapons in Squigly's Route, as I've never been wholly sold on the idea. They just serve no purpose in it, and to attempt to tack them on would deteriorate the quality of its established story/gameplay. Also, parasites are sentient creatures who are hundreds of thousands of years old. Isn't it kinda weird to be able to just buy them, from out of your own closet of all places?
I mean they might have people looking for parasites that are relatively new to the world and stuff them in a jar filled with some kind of juice that keeps them alive while dormant longer.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!