RPG
Thicker than a McDonalds Milkshake
- Joined
- Sep 3, 2013
- Messages
- 211
- Reaction score
- 422
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- Age
- 32
- Steam
- robgrix
No worries about it~
Besides, your edits looked much better than mine.
Hello Dralith, and thank you for your feedback and support!
Though your idea is interesting, it sounds like it'd be a technical nightmare to implement, especially across several different character routes. If it's any consolation, the player IS given options on how they want to interact with their date of choice through the dialogues, be it positive, negative or neutral. The way the player treats the date will effect the caliber of ending they receive at the end of the route. Going by your idea, it feels as though the player would be locked into one ending right from picking their traits (like, picking negative traits would always get you bad endings and vice versa), but maybe I'm just not understanding it fully.
Thank you both, I completely understand. I will not push this any further, goodbye for now and good luck on the project. (I would see if I could help but I can't do anything)It seems like this would involve the writing of more dialogue if I understand correctly not even mentioning the technical aspect of it. I'm not even sure if anyone has even started on a new character recently or completely finished a characters path yet. But the think about this project Darlith since there are different writers its will hard to go back and make the plot lines cohesive to fit your idea.
You don't gotta apologize, please feel free to post all you want! Your feedback is greatly welcomed and appreciated, and I'm glad you're interested in the project! :)I apologize for posting again already but I just finished playing version 0.07 and I'm even more hyped for where this project will go. Once again thank you to everyone involved in this project for all your hard work, this is a rather grand spectacle and I've become interested in what will happen in the future.
That Medici Tower sidequest I talked about earlier is now complete! I'm anxious to get it out, but I wanna get a little further in writing Squigly's route before I put a new version out for public release, so for now, here's a sneak peek. I gotta say, things get pretty intense.
(Fun fact: if you click down on the scroll wheel in Renpy, you can remove the text window)
View attachment 7944
*INSERT DRAMATIC MUSIC*
Also, here's a fun little video I made using Skulldate and audio from Topazius' defunct RP blog, questiontheduet that further shows off the new res.
More updates hopefully coming soon.
Thank you, your audition was great! The only thing is sometimes it was slightly difficult to hear clearly. Might you possibly have a better microphone you could record with?
Maybe but, I'll need you to teac me how o make things in SkulldateThank you, your audition was great! The only thing is sometimes it was slightly difficult to hear clearly. Might you possibly have a better microphone you could record with?
Glad you guys liked it, and again, Topazius gets full credit for the writing, I just did the visual part. Since this seemed to be pretty well-recieved, I may write some voice-acted skits of my own in the future involving not just Squigly but other characters, and "animate" them with Skulldate. I'll make a seperate thread for those if I do.
Actually @FunkyHellboy, I remember you telling me of a similar idea you had regarding Skullgirls skits, maybe this is one way you could do it!
Thank you, your audition was great! The only thing is sometimes it was slightly difficult to hear clearly. Might you possibly have a better microphone you could record with?
Glad you guys liked it, and again, Topazius gets full credit for the writing, I just did the visual part. Since this seemed to be pretty well-recieved, I may write some voice-acted skits of my own in the future involving not just Squigly but other characters, and "animate" them with Skulldate. I'll make a seperate thread for those if I do.
Actually @FunkyHellboy, I remember you telling me of a similar idea you had regarding Skullgirls skits, maybe this is one way you could do it!
Like which ones? The Annie one? Flappy girls? Or......nah can't be......can it?
Annie, bro. I actually wasted time helping with that one. That'll teach me!
Oh wow like how much of a waste? Um but if you do want to tell me do i in a pm so we don't fill in this thread with unrelated stuff.
No need, look up the Annie game thread if you really want to, I posted my thoughts publicly.
Cool, that actually works out perfect because I'm looking to put more voice acting in! I'll skype with you sometime soon over the details (and also tell you more about how you can make those skits)
Not to be harsh or anything, this project is amazing, but the voice acting here is a bit flat. Samson and Leviathon both do great jobs, but the one's doing Filia and Squigs feel quite flat and monotone, either speaking too fast or feeling like they just read their lines. I wouldn't mention this if it weren't a quality issue considering whoever did the two parasites did amazing jobs. And I'm not talking mic quality, that's something you can't always help, yeah?
Well, that video isn't officially tied to the project, and that audio was recorded almost a year ago and isn't going to be in the actual game, but I do understand your criticisms. I'll work with our VAs to try to produce the best-sounding lines possible for the actual in-game dialogue.Not to be harsh or anything, this project is amazing, but the voice acting here is a bit flat. Samson and Leviathon both do great jobs, but the one's doing Filia and Squigs feel quite flat and monotone, either speaking too fast or feeling like they just read their lines. I wouldn't mention this if it weren't a quality issue considering whoever did the two parasites did amazing jobs. And I'm not talking mic quality, that's something you can't always help, yeah?
Haha. It would be very funny. Although other fandoms would be all over us about that.
I know you weren't serious. Nothing wrong with fan games at all. One becoming more popular then actual Skullgirls itself would be very interesting.
As far as progress on the Squigly route goes, working on the last of the dialogue menus, after that I'll be adding in the Double fight, then a few optional missions, and finally the Marie battle and endings. A couple new sprites and effects have also been added in as well (like Squigly now shakes when she's scared during the apartment scene). I estimate it to be around 80% complete, and for the total playtime to be somewhere around 3 hours. I hope to finish the entire route before February is up.
That, or a rock.
Sorta. It's just for the sake of exposition, really.