I've never seen anyone use "blocks" as a measurement of distance... are you talking about squares on the training stage floor?
Training mode grid.
Wolf Blitzer most certainly is safe,
Mike himself even said it was.
Man if you're gonna quote me at least get it right
Wulf Blitzer is safe, meaning you can't punish it on block. However, Wulf Blitzer's multiple hits are not a true blockstring in most cases, meaning in between the first and second parts on block there is a gap. Even if you continue blocking, during that gap you can call an assist that will either pressure him after he lands or straight up hit him.
(emphasis added but should have been there to start with)
The end is safe if you LET him get to the end, but the entire move is not safe.
You can always interrupt after the first one.
Also, "safe" is not the same thing as "advantage". He's not at advantage afterward, which is a big deal.
Fixed that for ya? :^P
Invincibility on M/H teleports is never coming back sir.
On a slightly more silly note, what if the ant (Peacock's c.mk when canceled quickly) did something? Maybe dealing a tiny bit of damage or maybe just tripping the opponent. Hitting low would probably be too cute but I dunno, just a fun thought.
You can spawn infinite ants and it's basically invisible, there's no way. Stealing meter would be about all.
....hmm.
can we like make it so when i do a dash move as parasoul or i move forward i dont get a charge move?
Many times i try to do dash cr.LK and somehow get Distraction
Dash -> DB+button will not give you a charge move ever. Been fixed for close to a year.
(Removing Shot on DF would remove the ability to keep Pillar charged while firing a Shot.)
Hey
@Mike_Z, this kept happening to me yesterday. If I call H A-train assist and land a grab with Weight of Anubis, my opponent would sometimes slide under me and i couldn't convert off it.
Nice, the game auto-fixing good setups. :^P
Yeah, I know, but not sure I can fix it.
Is there any way fortunes head can fly off in a different direction after she's snapped instead of staying in the same place? i dont see how its fair that after i get double snapped i lose a character and then fortune comes in with no meterless defensive option on top of taking extra damage and being potentially tod'd
Already covered this, GUESS I'LL COVER IT AGAIN.
F,D,DF,B+HP = have an invincible attack covering your incoming character that can still block and throw tech.
I don't think sneeze is good
Well, if you dismiss your ALREADY AVAILABLE OPTION that NOBODY ELSE IN THE ENTIRE CAST HAS then how can one argue with you? :^P
I dont know if this was mentioned anywhere here but Squigly calling assist can let her stance cancel at the same time, is that intentional?
You mean Stance (hold button) -> P+K cancels it? Probably shouldn't, yeah, unless Squigly players prefer it do that...? It would make sense to leave her in stance there.
I can fix that, but I can't really fix QCT+P+K assist call + just cancel it out.
Random thought: would it be possible to give Beowulf the option to not pick up the chair upon landing on it via finisher (say, by holding a punch button)? There have been multiple situations where I'd prefer to have it remain off for a chair-cancel rather than reclaim it for the extra damage/hype.
Probably, let's see if I remember within all the other stuff. :^P