I'm sure my opinion will not only be drowned in here, but disregarded because "you only play fukua so of course you hate the nerfs".
The only one thing I completely disagree with is the 100% damage scaling after BFF super. There are multiple characters who can combo off of their super who don't get maximum damage scaling. Fukua's BFF super wasn't even that "broken" to begin with. This renders the super almost useless other than the damage dealt.
"But MMDS, just reset after the super" - everyone
Well why not implement that with all characters then. Cerebella corner super, double monster, filia ball, painwheel air super, fortune air super, peacock super etc...
She got "Reduce damage by ~100 on many moves, 200 on shadows and c.HP, and 300 on command grabs, to lower combo damage slightly", the BFF super did not need to be destroyed. I respect Sonic Fox greatly, I love his play, but I can't agree with his suggestion to make this super 100% scaled. It was perfectly fine before.
I have other issues with her too but I can deal with the others. This one just irked me playing in beta.
Only other one that bothered me was the hitstun of H. drill and shadows being erased by physical attacks but 1 thing at a time...
/fukua rant
----------
Robo
"You're probably happy because your 2nd favorite character got buffed to hell" - everyone
Yes and no.
Unlike other top players, I didn't think she was the worst character in the game. In fact, my tier list puts her at 4th. (Filia > double > eliza > robo > fukua > everyone).
I just use her completely different than the other (very few) people. I didn't really have any match-up trouble against any character (or any player really). I played her as a rushdown character with a zoning as an option (storm from mvc2). So since I rarely zone with her, these "buffs" really don't apply to me as other full on zoning robos. In fact,
"Decrease damage on all normals to lower her combo damage a decent amount. Her zoning is getting a huge boost, reducing her actually-pretty-high damage to low-average is basically required"
actually hurts my game play. But I still think she is super fun and I played her in beta and still enjoy my stuff. I think (sorry Liam) these buffs actually make her too strong. She shouldn't have some of the buffs she got because of the incredible setups you can do now with missiles. I haven't even gone to training mode but I already had pretty secret cool tech that was difficult to pull off due to timing and height of missiles but these changes will make her do amazing combos in the right hands. Pretty sure in a month's time, when people figure out what to do, some of these changes will be reverted.
--------
Only reason I'm not commenting on the rest is because I haven't given them a try or don't play that character to know enough to consider it a good/bad change. I'll leave the others for experts in that field.
But considering myself "above average" on those 2 characters, I just wanted to share my thoughts.