Zidiane
Doing my best
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- Sep 6, 2013
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Level 3 vial adding 5190 onto the end of a combo for trio Val in 3v1 is kinda nuts. I knew retail vial was strong against solos but I didn't know it was *that* strong.
Wasn't this already doable before the new patch? Unless I'm reading it wrong, I was doing this already.
That's pretty hard with how toned back he was. The fact that assists act independently of beowulf gives him a lot more options that he wouldn't normally have. This is primarily a team-based game so its natural for people to look for characters that synergy together.
Wasn't this already doable before the new patch? Unless I'm reading it wrong, I was doing this already.
Still, a small win for Fukua being able to cancel M clone faster. But at the cost of damage on super. So yes, i believe you are reading it wrong.
Also, M shadow still has trouble grabbing bigger opponents (double, beo and big band specifically) in beta.
It is a small win. I'm not undervaluing it. I just tested it. The bounce is higher so it's easier to do now. But it was doable before. The reason why I call it small is the amount of nerfs and changes she went through, this is the first thing that's changed to help her. Yes, I agree. It's more fluid and m shadow just became slightly more useful for mixup potential. At this point, I'm happy with anything positive Fukua gets. So I'm happy with this.I highly doubt you could even do it because before you have to literally wait till they hit the ground to initiate a shadow. this is by herself.
This Small win is what makes her more fluid. This small win greatly improves her stuff midscreen. This small win is what allows more incorporation.
Sorry if i'm being repetitive but damage is not shit compared to having full access to utility and frankly calling it a small win is really undervaluing what has been changed.
Did you think he was going to get buffed?
T_TIt is a small win. I'm not undervaluing it. I just tested it. The bounce is higher so it's easier to do now. But it was doable before. The reason why I call it small is the amount of nerfs and changes she went through, this is the first thing that's changed to help her. Yes, I agree. It's more fluid and m shadow just became slightly more useful for mixup potential. At this point, I'm happy with anything positive Fukua gets. So I'm happy with this.
I know you're probably the best Fukua twerk team player, but I still want to voice my opinion on her.
BTW, I'm not trying to be a dick. But now being able to do cr mp hp to m shadow, h shadow hold high low mixup is good. But before, you do the SAME EXACT combo without the m shadow. I know you (even though I haven't seen you play, just by your skill level) were doing cr. mp hp h shadow (hold) dash up cr. lk mp *release* high low.
I'll wait and see how you and a few other Fukuas incorporate this Big change.
I respect your opinion and I hope you don't drop Fukua
It's different now because of the recent change. You would only get the hkd on chair IF you have no hype.
It's not hard to do but you are giving up potential resources as a trade off. That seems ok to me considering he got a hard knockdown for free before.
Not buffed, but not really nerfed either. I was just expressing that I prefer retail beowulf.
Oct 30 patch notes said:
Most jumping projectiles in the game aren't overheads. Robo j.HP and air beams, Peacock j.MK and avery (from j.HK) etc
Yeah but Beowulf gets one chance for it is why I think it should be better than most. Considering it has a very predictable range without the short hop potential I also felt like removing the overhead was a little much, it feels like just another combo tool now rather than anything I'd want to use in neutral since even if its safe on block I'm very unlikely to get my chair back but that might just be me.