- Sep 3, 2013
- Reaction score
- Trinidad && Tobago
I don't think this is necessarily true.
Combos deal the vast majority of their damage at the start, then very little in the middle, and then potentially (depending on the character and meter) again a bunch at the ender with something like LLMMH Special Super DHC.
If you cut out some parts in the middle, combos will be notably shorter, while damage isn't actually decreased by *that* much, which could end up netting shorter(!) game length - as killing a character in 3-4 quick resets is significantly faster than killing it with a full combo into hard kd followed by a mixup into super DHC.