Squigly j.HP is 16f and is a good tool to keep her opponent at bay from afar but I feel like Beowulf's is more effective for him than the reward she gains from hers.
Not sure about other Squigly's but every time I use jHP I either get command grabbed poked into stupid confirm (H luger, Car>Dynamo into corner combo). I feel like that button is way better as a combo/reset tool than a ranged neutral tool. It feels like just about every character has a noncommittal way of dealing with that button at neutral.
Robo: beam, magnet, 1 of her 1000 anti-air>beam or magnet (this is actually a hilarious interaction, scooped)
Para: depending on where she is either cHP>sniper or Bike into sniper
Painwheel: buer (this happens so damn much to me ;-;), armor, unfly>things
Cerebella: lolcow just push a button, my dude
Double: H luger, straight luger, putting jHK in the air a lot stops it, Puddle p much forces you to not use that button while it's out or you die.
Beo: sHP,cHP, Airwulf on reaction, I've seen sHP chairless work, of course, I might be remembering what happened wrong
Eliza: Horus, sMP into shenanigans
Cat Lady: lolcow just run forward she can't hit you
Peacock: (Especially in beta) teleport, item drop p much anywhere, things
Squigly: I actually haven't dealt with this much but I know I did SBO a lot but I'm sure she has something for it.
Band: Extend!!!, cMP etc. etc.
Fukua/Filia- antiair>into stuff? Shadows not really familiar with that matchup tbh.
ofc some will be better than others but this is just off the top of my head. I would say Beowulf's is better by far in neutral but I'm also fairly certain it's supposed to be.
Also, I'm not sure as to why comparing moves straight on (i.e. projectile, moves) is a thing now. just because someone else has a tool that does a thing doesn't mean it's supposed to be the same thing as another character's. Fukua fireballs don't serve the same purpose as other people fireballs, Mortuary drop doesn't serve the same purpose as Wulf shoot.