I think it's not that fair to remove the damage from the IPS (Red Burst) because you're sacrificing the sure damage to try to fish your opponent that would do something to survive instead to get the total damage from a combo.
I agree with this completely, thank you for bringing it up! The main goal was to reduce tacking on big hits after 240 undizzy. I'm not sure I can do it, though. If you cause both IPS and Undizzy bursts, though, you will still get reduced damage.
Oh, uhh
@Mike_Z, not sure if it's because of the recent PS4 updates, but you can now hit the home button during tournament mode.
Dude,
it's not possible to prevent that on any system except PS3 (;_;) it has
never been prevented on PS4 if you are using a PS4 stick/pad.
If you're using a PS3 stick/pad on PS4 it's prevented because the Home button doesn't do anything anyway, so
I highly recommend this for tournaments.
Sony didn't want us to do it at all even
on PS3, they tried their best to not let games do it. It's a giant hack.
During the development of the PS4 I started a thread with them asking for features like the game disabling the Home button and forcefully disconnecting all controllers, complete with video reference and logical arguments (sev and also Injustice top 8 the same year), and I brought it up
again once SF5 being PS4 exclusive* was announced. Not only was it denied, twice, but they told me "if people really have problems, you could consider manufacturing tiny plastic caps for them to put over the Home button". So yeah. There is nothing I can do anymore, the hack doesn't work on PS4.
If people really care then the FGC should strongly consider lobbying Sony, but I already tried and failed. It's a single flag in the firmware, it wasn't denied for technical reasons - it's mostly that it goes against the philosophy of always having the Home button to press in unknown situations.
So what do people think of the opponent meter gain on robo beams? It removes one of the biggest benefits of zoning
Robo still gets the same amount of meter she did before, and the opponent takes damage and goes into hitstun, and isn't right next to you to punch you, which are benefits of zoning. If I'd nerfed the amount of meter ROBO got, I'd agree with your statement somewhat. (She gets more meter than they do if they don't block it, too.)
In the current console version if you use a 360 controller+adapter you can't double tap forward on the analog stick to dash and the back/forward zones are ridiculously tiny. Does anyone know if this problem is fixed with this change?
You'd have to ask someone who's been to Salty. Or you could tell me which adapter type/mail me one to try.
Is it possible to be able to get the penguin without having to use ex canis major with airwulf? I find myself always "forgetting" to do it when I am going to kill with a regular canis major on airwulf, since prior to the changes it would trigger it automatically.
You mean if you started the combo with 3 levels but don't EX the Press? Probably not, because it does 1800 unscaled damage, which means it does 1525 more than regular fully scaled Press, plus that would allow you to do 3 EX finishers beforehand instead of 2, which further increases the total damage. You could try "remembering"...?
Speaking of canis major, I know it is +3, but it feels weird having the opponent START to get up first and you get up later but much faster.
Decent point. Not sure what I can do but I'll try to finagle something.
As for his level 3, perhaps it would be nice to let him have an OTG afterwards, if he hasn't used it prior to starting the combo?
Nope.
Is there any particular reason why Big Band can be grabbed out of a parry?
Because otherwise it has no weaknesses at all...parrying something in the air would basically just grant invincibility...
* although with the current state of SF5's UI, we now know it is highly unlikely they would have used this feature, so for all I know they asked Capcom and Capcom said "Why would anyone want that?" :^P