dekillsage
Well-Known Member
- Joined
- Sep 3, 2013
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Sorry
I just don't see how a match up where you can just get in after blocking 2 projectiles and then putting your opponent in infinite pressure is even.
Double gets outsped, outpressured, has shit reversals, luger -> car doesn't do a lot of damage and hardly works after parasoul is in j.lp range which is the length of a parasoul dash.
Comparing the two
Double wins the zoning game IF they play the zoning game. Parasoul doesn't have to throw out anything. Stop thinking she does.
Double has to bait pillar in order to reset parasoul on the ground, while parasoul doesn't have to bait **** and can just pressure double as she pleases because if double does ANYTHING she'll get swatted.
Double can't do jumping hp vs parasoul if parasoul jumps, and has to try and land a lugar from point blank if parasoul is in j.lp range. If double try's to airthrow she risks getting hit, that's player vs player but its a much better situation for parasoul to try to work with.
Parasouls normals are just straight up faster than doubles too. I'm not outspeeding or beating her normals if she already threw them out.
Being able to luger-> car parasoul from FULLSCREEN doesn't somehow make this mu even. Has nothing to do with parasouls apparent lack of tools when she doesn't need to do anything to approach double but bock.
I just don't see how a match up where you can just get in after blocking 2 projectiles and then putting your opponent in infinite pressure is even.
Double gets outsped, outpressured, has shit reversals, luger -> car doesn't do a lot of damage and hardly works after parasoul is in j.lp range which is the length of a parasoul dash.
Comparing the two
Double wins the zoning game IF they play the zoning game. Parasoul doesn't have to throw out anything. Stop thinking she does.
Double has to bait pillar in order to reset parasoul on the ground, while parasoul doesn't have to bait **** and can just pressure double as she pleases because if double does ANYTHING she'll get swatted.
Double can't do jumping hp vs parasoul if parasoul jumps, and has to try and land a lugar from point blank if parasoul is in j.lp range. If double try's to airthrow she risks getting hit, that's player vs player but its a much better situation for parasoul to try to work with.
Parasouls normals are just straight up faster than doubles too. I'm not outspeeding or beating her normals if she already threw them out.
Being able to luger-> car parasoul from FULLSCREEN doesn't somehow make this mu even. Has nothing to do with parasouls apparent lack of tools when she doesn't need to do anything to approach double but bock.