I agree with 90% of what khaos just said in that PDF.
ESPECIALLY about every character being good once they get their game off. I also agree with fortune being overrated by many up until very recently. Parasoul is really really good, I'm super glad shes on my team. Her only real problem is bad matchups against the top 3 of peacock, val and current fukua.
Taludas painwheel is good. But i think people, including taluda, overrate her, and put painwheel in a place where she doesnt belong... And also give taludas mf few props in her role for getting many of his wins.
To wit i put more stock in taludas painwheel winning because of fiber conversions, and bella raw tags, than pw being as good as non pw players want her to be.
And id go so far as to say that pw NEEDS to have fiber upper on her team along with the painwheel player able to convert fiber assist into full combo on reaction via super jump j.mp.
This is very different from val or even parasoul or double who have flexibility of choice in the assists they can use and realistically convert off of consistently. Painwheel has trouble converting updo and pillar into damage. She can do it, but only from certain spots and even then, she can only really do it if she wasnt put into heavy blockstun as her assist made contact.
The reasons for this are simple but hard to convey but I'll try in as few words as possible:
Converting from updo or pillar assist will be most optimal as far as consistency is concerned, by dashing in and converting. Painwheel has an extrememly slow dash startup as well as a lot of lag on her dash in general as well as slower moves to pickup her opponent from the assist otg:
Cr.lk is 11 frame pickup, lk buer is 15 frame pickup, cr.mp is 13 frame pickup. So pw is assed out for converting assists this way from most positions (though the cr.lk buff that she recently got, to extend cr.lk hitbox towards the ground does help alot) if she flys to gain the ability to convert she has to give the opponent major space before her assist hits since pw cant block during fly. If she calls an assist and then flys, shes slowing herself by doing fly (10 frame startup in the air, 15 on the ground and both followed by no attacks) and then having to do a slow ass air normal to otg such as j.mp (23 frame startup) it is just not going to be a very high percentage for painwheel to convert these assists because of the nature of painwheels speed to move ratio.
Taludas answer to this is genius while also being obvious to him since he uses the character that gives pw an invincible assist she can combo off of.
Basically painwheel is extremely slow going forward or backward because of her slow dash startup, HOWEVER, painwheel is just as fast at moving UPWARDS as any other character and when you combine that with her j.mp being an easy confirming move air to air. Most of painwheels weaknesses when considering her ability to use assists, fly out the door when she gets fiber upper assist. No need to dash convert, you just need to superjump convert. THATS the difference.
That pretty much shores up most of painwheels weaknesses in one assist call. She still has problems approaching though, because of flight and its non blocking ability plus the slow speed of j.mp and its problem handling air to air when coming from flight and one last weakness of painwheel having a very weak ground reversal... Which is where the rest of taludas team comes in:
Bella raw tag gives painwheel the reversal she needs, and cerecopter gives painwheel a way to make approaching with j.mp MUCH safer.
These reasons are why taludas pw fares so well. But lets not forget that a pw not backed by fiber/bella raw tag/cerecopter extends... Isnt the current best version of painwheel. Painwheel only really shines on taludas team. For the reasons i just laid out.
This is taking nothing away from taluda. The pw team he uses is hard to use. Its a very tricky thing to be able to use fiber well and not have it wiff, as well as be able to confirm it into j.mp. And cerecopter can be hard to use with its non invincible frames and lower range. In fact range is one of the primary weaknesses of taludas team. Along with pw not being able to convert fiber well when pw is in the air (she cant superjump convert jump if shes in the air when fiber makes contact with the opponent, and she cant really do things like backdash and call assist, have the assist hit, and then convert like if it were val or parasoul using updo.
Ive typed enough. Need to do other shit.