Peacock is a damage monster, chip monster, the best battery in the game hands down, and makes you play her game outside of a few exceptions. If you make a mistake, you're back to square one, if you still have life anyway. Relatively weak options up close and cornered. Usually has a team built around her. Susceptible to snaps. Not the greatest assist choices.
Val gets to do what she wants for the most part since she could easily be out of range for most character's options. Very fast and can pick up after nearly any assist confirm, possibly loading a vial in-between. Backdash. Very good reset game. Slow normals but who cares when you'll be out of range during the startup. Can be stuck in front of a core2duo as an annoying point/battery. Very suseptable to snaps. Garbage assist choices.
Parasoul's probably the best all-rounder in the game. Good, far-reaching air and ground normals, great dash, best airthrow in the game with a meterless conversion (ground as well), two standing overheads and a standing low, napalm shots/tears can ruin days. Has a decent reversal unlike the above two. Has an upwards-hitting air normal unlike most of the cast. Fits pretty much anywhere on a team. Good assist choices. Lacks an air dash and double jump, but still has j.MK to float around with I guess. Projectiles disappear when she's hit, unlike most others in the game. Can't compete with Peacock or Fukua in the projectile game, and has a hard time getting in on them. Main reversal is a down-charge move in a game where IADJHK exists.
Updo has unreactable mixups for days, the best reversal in the game, hitboxes, mashed gregor crossups, air gregor, fenrir xx air gregor, near-full magic series, IADJHK. If she gets in, she's probably staying in. Fits more-or-less anywhere on a team. Great assist choices. Snap her out and you now have to deal with those assist choices. Can have a hard time getting in on some characters.
Fukua was full autopilot, "oh you got hit by a fireball time to dash j.HK" confirms from half-fullscreen and j.HK xx j.Lball 50/50s. Now that that's gone, I guess we'll see the rest of her if Fukua players don't ditch her for Val or something. Probably better off due to the buffs she's getting. Good assist choices. Great chip damage. Shadows.
Fortune got spayed, but she's still hanging in there. Head's not as derp as before, fast ground normals, very mobile in both the air and ground. Mixups are good. Good assist choice. Head doesn't do all the work from fullscreen like it used to (welp.) Fiber isn't the answer to everything anymore (welp.) Can't really compete with Val in the air, and the head wouldn't do much to help that. Bombs probably do a number on the head, making the Peacock matchup harder for her than it used to be.
The hathead girl has great damage, good mixups, great air normals, a reflect, armor, a run with several options, command grabs for all situations. Can be a mixup machine. Has the best tag in the game. One of the best reversal supers in the game, and two supers that nuke assists. Great assist choices. Does good in any position. Can fight Peacock, but Val not so much. DP is good for killing IADs, but not much else (besides faking into 360.) Not the most mobile of the cast and is a bit predictable on incoming. If your mixups fail, she's pretty much left for dead, and if not, she has to catch her opponent all over again.
Home of the horizontal Updo and DHC xx Catheads, Double is everyone's favorite anchor unless you're running Bella instead. Has a few good normals, but outside of 2/5/j.LP they are quite slow. Fast-traveling projectiles for poking, but they each have obvious blind spots and all have long recovery. Decent low/throw game. Half her resets are avoided by double jumping or air super, so I guess Parasoul is wrecked. Flashstep helps versus fireball characters if you're not predictable with them. Weight requires specific combos to her for a large amount of the cast. Worst tag in the game unless you set it up properly. Large and free to fuzzy guard setups.
Squigly. She does stance things sometimes. The other times she's probably double jumping everywhere, throwing out j.LK, j.HK, j.HP or divekicking. Mixup game can be pretty crazy. Does good damage. Can make most blockstrings safe by stanceling out. Can catch people doing stupid things with Sing xx Opera, or them doing nothing with Sing xx Daisy. 2LP beats several ground moves and catches pushblocks nicely. She has a wide variety of good assist choices, but you could probably get better versions from characters above. Her fastest ground normal misses on half the cast crouching, and her crouching normals are slow. Free to jumping overheads. Her one meterless reversal needs stance charge and is one-off. Her dash and backdash are pretty meh. She's very meter-hungry, and not the greatest at building it herself. If she's not using meter, she's using her valuable stance charge, but there are setups that help with that. Probably best as a user/second after a battery/point, but you could just pick from the above characters and have access to as good or better tools.
Big Bank is "untapped potential" city, as few play him decently outside of assist and j.LP xx Cymbal, land Rush Punch/A-Train xx Super or some variation on this flowchart. Gets damage off of anything. Probably the best character to have on your team if you want to nuke assists. Very good assist choices. Taunt makes his damage output-meter ratio even better. Several risky specials that leave him open to everything. He has a parry, but few use it so who knows~. 5MP is OP, pls nerf. Largest character in the game, and larger than most characters while crouching; you do the math.
Painwheel supposedly has players, but you'd never find them unless under a blue moon. Once she gets in, her mixup game is devastating; she still has to get in though. Backed by a good lockdown assist or Fortune H Fiber, she can contend with the best easily. Highest(?) damage output in the game. Has fly, unfly, and fly cancels. Hatred guard as armor. Worst in the game at building meter. Slow. Val has a better air game. Has to have a team built around her. Meh assist choices, but better than Val at least; you're not using her for the assist, but the DHC xx Install. She needs more players maining her, but that takes effort, and why do that when you could pick up Fukua?