this character has absolutely no baby shaking power
none zero zip nada
Beep Boop Skraw Skraw
To be fair it was sliding in the beta at one point. It was a really good assist at the time but at this point yeah I would say just okay. I really only use it against other Peacocks at this point.
The tear it leaves behind only goes away if Parasoul gets hit. Your point character isn't Parasoul, so it'll always stick around until exploding (unless you call Parasoul again and she gets hit, I guess). The explosion can break your opponent's combos!
Oh good point I forgot about this. I haven't played around with it that much but just from a theory fighter perspective Brass is the only assist that can both be used for zoning patterns and used as a thing that causes a lot of blockstun while you make heads. She can also protect it well with lasers. If you don't wanna play trio I think Robo/Brass is solid for a zoning focused Robo team. Also you can use both the Robo Ky colors
All sliding knockdowns cause regular knockdown when used as an assist as one of the Eliza* patch Filia nerfs.
okay alucard
It was Band patch, you can just look this stuff up! And yeah, surely it was a Filia nerf.
Main question I would have is "What do YOU think she does better on point than on 2nd?"Hi. Just curious on what peoples opinions are on Point Double. I've been trying it since those recent changes to gunshot and such. Using updo and varying eliza assist. I can't really decide on one so i usually just counterpick when it comes to her assist. Yes, I realize double is the worst character.
To be blunt, I am most comfortable with her neutral in general to have her on point. And I would prefer her on point as opposed to Filia since at least imo she has a much better round start experience than filia, And I'm not too keen with Eliza point. I've tried it for a few months but it wasnt working out, for some reason i have much more luck with her on anchor than I did with double. I realize that with this team order I am pretty much giving up catheads dhc aka any safe means of getting a character out. Usually if I feel she isnt working out on point against certain players I will just end in to hard knockdown in to tag to get her out or try to set up a puddle in to tag, but other than that shes mostly a make or break character on my team. Just speaking from my own experience I think I do far better with her on point than I would her assists/anchor. But I mainly would like to hear peoples opinions on this. Am I doing it wrong? Should eliza and doubles positions be swithced?Main question I would have is "What do YOU think she does better on point than on 2nd?"
I can see her use for an assist easily, but you're giving up Catheads DHC / a meterbuild point / her assists, to gain - what exactly?
Have no problem imagining her working on point to whatever extend, but it sounds to me like you're giving up the things that make her good and I don't really know why
Reflector assist doesn't work as well as you'd hope. @Zidiane @Tommermight also be worth it to consider some of the unorthodox but (potentially) useful assists.
filias c.mk, painwheels c.hk, flight, painwheel throw, Danger! (dont remember the properties on each version so i'll just put it here anyways), giant step, cilia slide, parasoul 6s.mp, napalm toss, m.wulf blitzer, reflector
a lot of this stuff is really gimmicky and stupid and probably already tested but could work in theory.
imo actual choices: updo, beat extend, battle butt, horus dive, carpenters axe, butchers blade, val throw (meh), squigs 6s.hp, forever a clone, item drop, napalm shot, napalm pillar, h.beam, cerecopter