Oh I've been meaning to ask.
How do I pushblock feelia? I try pushblocking her j.hp at different times but she just gets in my face again and swings her luscious hair knives at me. Am I supposed to pushblock and then try to preemptively beat it? Or can I actually push block it properly and I just don't know how.
It totally depends on spacing and what move/chain she did...and ... Lag unfortunately.
If she does iad j.hp airdash j.hk and you pushblock the j.hp... You can punish her as she lands... But its totally hard and the ranges screw shit up... Sometimes she will be in range, other times she wont. Mostly in lag that string is a free way for her get close and put crouch attacks in your stuff.
If she spams iad j.hp... Its just pushblock the j.hp and then if you can, jump forward and block while calling a dp type assist. ... Easier said than done.
If you try to pushblock her j.hp p but it was instead a i ad j.mp... Your pushblock will be early and will be ineffective and she will get free pressure.
The correct way to pushblock her is:
At the end of her cr.mk string, though her st.hk will generally tend to move her back in, and if not then her hairball after that will.
If she does iad j.hp spam then pushblock the j.hp then guess the next one and reversal it if you were on the ground, if you were in the air, then a j.lp or j.lk can work as you are descending after recovering from the pushblock
If she iad j.mp... You have to pushblock the last hit of j.mp which varies depending on range... A really cheap ass move, only pushblock the first hit if you have them leet skills and want to try and pbgc her as she lands.
Basically you want to pushblock the last hit of her multihits and that goes for her chains as well.... So if she does iad j.hp, airdash j.hk... Then you want to pushblock the j.hk especially since she needs more time to recover from j.hk since it lands slower than j.hp... Which gives you much more time to defend or create space... Iirc
Also... The general pushblock theory is as goes:
If you want to pbgc... Pushblock early. The reason is simple: if you actually pushblock someone away from you and then pbgc.... They might have time to block. But if you make sure to pushblock early then they wont since they dont get pushed back at all.
And it goes for pushblocking as well.. If you want to push the opponent away, pushblock the last hit of there multihit normal or a hit of a chain where the next hit doesnt advance.
If you pushblock the attack directly preceding an advancing normal... Chances are high that they will just move towards you after you have pushed them out, negating much of the pushblocks power.
All of this shit is much easier said than done, though in sg the most common thread is to pushblock either the second or third attack in a chain, which is what makes filia and... Parasoul so hard to pushblock in general:
Filia uses cr.lk,and then cr.mk... Commonly people would push the cr.mk early since it works so well against other characters... But since its a multihit, it doesnt work well against filia.
With parasoul the same thing happens as well as something slightly different:
The second hit of parasouls ground chain is usually a cr.mk... Which is all good... BUT it directly proceeded by a normal that moves parasoul forward (st.hp) which is also itself proceeded by a normal that moves forward... The effect is:
You pushblock the cr.mk and move her back, but she then advances on you with her advancing st.hp string killing your pushblock.
Etc etc etc
This in no way means im particularly great at pushblocking correctly... That shit is hard.