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Skullgirls is coming to Mobile!

How strange.... I thought Mike said a looooooong time ago that Robo would be a joke character in SG1, but would have plot importance n later installations, exploring the sides of Lab Zero itself. Is that no longer a thing?
 
How strange.... I thought Mike said a looooooong time ago that Robo would be a joke character in SG1, but would have plot importance n later installations, exploring the sides of Lab Zero itself. Is that no longer a thing?
This is not a game following SG, it's a game that is (so far) preceding SG.

tl;dr
I HAVE NO IDEA! :^P
 
This is not a game following SG, it's a game that is (so far) preceding SG.

tl;dr
I HAVE NO IDEA! :^P

If the worst comes to worst, can L0 lend Alex to wrtie the plot for them?
 
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I think Alex is writing it.

Can't be sure: as mike said, Lab Zero isn't developing it, Just giving advice. So, the writer could be a Hidden Variable Employee too.
 
Can't be sure: as mike said, Lab Zero isn't developing it, Just giving advice. So, the writer could be a Hidden Variable Employee too.
Well, more than just giving advice. There's confirmations they're doing new animations for things and I could've sworn Alex was helping or at least advising on the story but I don't wanna claim that without finding where that might have been mentioned.

Sent from my SM-G928R4 using Tapatalk
 
Created an account just to mention something that doesn't seem to have come up much.

Know why I'm excited about the possibilities here? Because I want my friends to like Skullgirls.

Think about how many people get into superhero comics (which can seem very imprenetrable at first glance) because they thought they'd give the movie adaptations a try, and liked what they saw, thus creating a bigger fan community in the end?

This isn't a 100% perfect analogy, but I think we can all agree fighting games have a bit of a learning curve, one that can scare off many people who don't have a lot of time to devote. More casual-friendly mobile games, however? Especially free to play ones? SUPER easy to get into, even if you're just trying out of curiosity. I mostly just play fighters online, because IRL friends will just say stuff like "this looks cool, too bad I suck at fighting games."

Maybe they try the game and kinda like it, leaving it there, maybe they like it so much they try the original version. Either way, I get more people to share interests with.
 
Sorry if this has already been asked but is there a possibilty for a steam port? I don't think I'll ever have a cellphone that can run this thing.
 
Steam port would be super nice if that's even possible. Heck im doing wishful thinking here but if a spin off rpg with the engine and controls of SG on main consoles could happen that would be amazing. that way the port wouldn't have to be held down by limited touch screen controls. (and it would make it easier for me to stream the thing.)
 
3DS (or more likely NX handheld if that's a thing) would also be nice for portability with something closer to classic controls. But I would imagine the problem with porting would be having to rework the game for a different control scheme.
 
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Skullgirls on non-smartphone platforms is 2nd encore. :P It just seems weird to me to have two different versions of a game on the same platform, when one is a port of a free mobile game.
And remember that smartphones support programmable shaders; the 3DS still doesn't.
 
went out and bought an iPhone to HDMI cable just so I can record gameplay.


I asked Hidden Variable's Twitter what their policy on Beta videos will be and they said "We'll get back to you on it" and I hope they do because in the world of Let's Plays, that's not a "no"!
 
Right now I play BlazBlue on my potato phone. It feels good with familiar heroes, sound and nice combat system. Grind and timers aside I realy liked the gameplay core and progress system. How do you think will it fit mobile SG?
 
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Right now I play BlazBlue on my potato phone. It feels good with familiar heroes, sound and nice combat system. Grind and timers aside I realy liked the gameplay core and progress system. How do you think will it fit mobile SG?
I really dislike the gameplay core of BB mobile, you can just mash and do combos forever.
That's irrelevant though. :^P

SG mobile isn't specifically targeting potato phones, because they're doing our actual regular decompression for the art, from consoles, on phones. I have no idea what the minimum spec is, I don't think Hidden Variable knows yet either.
 
I thought the Blazblue spinoff had some pretty cool ideas in there. Combos are kinda mashy, yeah, but I actually felt that's probably for the best when all you have is a touchscreen - it makes it a fun kind of dumb. And it should be noted that you can't actually combo forever like that though because most enemies besides small mooks will fall out. Annoyingly it's hard to predict when they fall out though, and since the combo counter works more like a beat-em-up you can still rack that number up if you manage to catch them again after they recover from hitstun, so you might not even realize how that works. Also it seems like they've taken some inspiration from IPS since repeating moves reduces damage and makes them fall out sooner, so it's not actually good to truly mash.

I even thought the PvP was alright (again, at least as far as trying to play on a touchscreen goes), and thankfully they were sensible enough to make that a level playing field (mostly, you still have to unlock characters though and one of them is $50). It can be pretty laggy sometimes though, and balance is a bit silly - seems to me like Makoto can get an automatic win if she's able to get an orb up in the corner, and Tager literally cannot touch Noel or Jin if they want to zone him out.

However, the whole thing is rendered utterly horrendous by piling on literally every terrible pay2win thing imaginable. A dozen different currencies to obfuscate prices and bottlenecks, energy, wait timers and X per day limits on everything, lots of RNG loot, and of course tons and tons and tons of grinding that gets worse and worse and worse. Skill cannot substitute for grinding since you always lose timeouts, you're stuck if you cannot deal enough damage in 99 seconds. Oh, and there's even a "VIP" designation that unlocks certain things based on how much total money you spent. Hazama is VIP only with a $50 paywall. And although all other characters can be unlocked normally, they still take a ton of horrible grinding. Did I mention you can't access PvP until you've unlocked at least 5 characters, which took me about two whole weeks to get to?

For the ultimate in how bad it is, I did the math and the maximum VIP level is for players who have spent ~$4200. That shit is absolutely disgusting, they're like a drug dealer basing their business model on compulsive addicts.

why am I still playing it I stopped having fun a long time ago someone confiscate my phone so I'm forced to quit already
 
I thought the Blazblue spinoff had some pretty cool ideas in there. Combos are kinda mashy, yeah, but I actually felt that's probably for the best when all you have is a touchscreen - it makes it a fun kind of dumb. And it should be noted that you can't actually combo forever like that though because most enemies besides small mooks will fall out. Annoyingly it's hard to predict when they fall out though, and since the combo counter works more like a beat-em-up you can still rack that number up if you manage to catch them again after they recover from hitstun, so you might not even realize how that works. Also it seems like they've taken some inspiration from IPS since repeating moves reduces damage and makes them fall out sooner, so it's not actually good to truly mash.

I even thought the PvP was alright (again, at least as far as trying to play on a touchscreen goes), and thankfully they were sensible enough to make that a level playing field (mostly, you still have to unlock characters though and one of them is $50). It can be pretty laggy sometimes though, and balance is a bit silly - seems to me like Makoto can get an automatic win if she's able to get an orb up in the corner, and Tager literally cannot touch Noel or Jin if they want to zone him out.

However, the whole thing is rendered utterly horrendous by piling on literally every terrible pay2win thing imaginable. A dozen different currencies to obfuscate prices and bottlenecks, energy, wait timers and X per day limits on everything, lots of RNG loot, and of course tons and tons and tons of grinding that gets worse and worse and worse. Skill cannot substitute for grinding since you always lose timeouts, you're stuck if you cannot deal enough damage in 99 seconds. Oh, and there's even a "VIP" designation that unlocks certain things based on how much total money you spent. Hazama is VIP only with a $50 paywall. And although all other characters can be unlocked normally, they still take a ton of horrible grinding. Did I mention you can't access PvP until you've unlocked at least 5 characters, which took me about two whole weeks to get to?

For the ultimate in how bad it is, I did the math and the maximum VIP level is for players who have spent ~$4200. That shit is absolutely disgusting, they're like a drug dealer basing their business model on compulsive addicts.
yep, this is it)

I really dislike the gameplay core of BB mobile, you can just mash and do combos forever.
That's irrelevant though. :^P
they took casual path with "armor penetration" mechanic. If it's high, then you constanly knock down your opponent and mash them do death. If it is low, you cannot interrupt their attack, and have to sweat, or grind.
 
Also it seems like they've taken some inspiration from IPS since repeating moves reduces damage and makes them fall out sooner, so it's not actually good to truly mash.
That's in BB, it's called Same Move Proration.
Also you can totally do infinites on not-just-basic-mooks. You have to think about them some, but in the 30 minutes of play I found 2.

you always lose timeouts
What the hell? That's awful.
 
Mike will try?

I mean he did state that the most he can do is bug people over at Hidden Variable on stuff like this. so... idk I think we're in good hands.
 
Mike will try?

I mean he did state that the most he can do is bug people over at Hidden Variable on stuff like this. so... idk I think we're in good hands.
On the other hand, he said that writing is specifically in his and Alex's hands, so maybe he have some influence.

Also, in a microtransaction game, having a timer normally means exploitable time out, either for players or the game itself (see the blazblue example)
 
I think the only thing I will actually pay for in the mobile game is my palette for my team. Unless it's randomly generated like a crate then...well don't know how I should feel if it is.
 
I think the only thing I will actually pay for in the mobile game is my palette for my team. Unless it's randomly generated like a crate then...well don't know how I should feel if it is.
::grits teeth::
Look, I know there are a lot of greedy decisions in mobile games of all kinds, and I'm not asking you to give this game a free pass, but how about not saying "I'll only pay for ____" before you know whether the game is fun and the company deserves some compensation, eh? I mean, there aren't any ads, so all of it comes from players.
 
::grits teeth::
Look, I know there are a lot of greedy decisions in mobile games of all kinds, and I'm not asking you to give this game a free pass, but how about not saying "I'll only pay for ____" before you know whether the game is fun and the company deserves some compensation, eh? I mean, there aren't any ads, so all of it comes from players.

Im still gonna play it mind you. I don't make Judgment about games until i've played it even for mobile games. Keep in mind when i mean "Im only going to pay for_____" That means id rather play the game and earn things rather then paying for them. Who knows I said "I think." cause my opinion might and most likely will change, I might enjoy it so much that i will actually pay for a palette and other stuff, hell if the app costs money I'll buy it.

I also just don't like RNG crates because i'd rather pay for what i want rather than pay for a gamble (unless if the crate is earned through gameplay like say over watch.). But i'm not going to make my decision as I, like everyone else, are still on the fence simply because I don't know what the game is like so I'm not going to base my opinions off a game I've never played yet.

I think I said something misunderstanding. I'm not made out of money so I have to earn things by playing rather then paying. I never accused it of being greedy and saying I refusing to give them money except for _____ If i like what is offered and have the money to pay for other stuff I want in the app I'll pay so sorry if I came off as judging a game before it came out.
 
Overwatch does have the advantage of being a $40 game, making it much easier for any additional, paid content to be purely cosmetic.
I know some F2P games have done that as well, particularly Dota 2, but that's a tough nut to crack, especially when you're not a company the size of Blizzard or Valve.

It's kind of a shame Rising Thunder never made it out of alpha, because that could have been a great experiment applying that business model to fighters.
 
My point still stands its not a matter of "I wont" pay its simply "I can't" pay. At least not to the extreme.
 
Oh that's fair, I'm not assuming that you just don't WANT to support anyone. It's just kind of a shame that the mobile model has become synonymous with being exploitative of people with addiction issues, when there's lots of much more legitimate ways to do F2P and microtransactions.
 
I'll buy everything that can be bought. I'm going for 100% completion
 
As long as I can still run Band/Beowulf with Taunt as the touch screen abilities, it will be fun
 
I think the only thing I will actually pay for in the mobile game is my palette for my team. Unless it's randomly generated like a crate then...well don't know how I should feel if it is.
But what if your team palette is low tier?
 
Oh yeah, the palettes are more than just cosmetic, aren't they? I'm gonna cry if I unlock my Sheena Val, Kula Para, and idk-what-the-reference-is-but-this-shade-of-purple-complements-the-other-two Robo only to find out that they suck.
 
::grits teeth::
Look, I know there are a lot of greedy decisions in mobile games of all kinds, and I'm not asking you to give this game a free pass, but how about not saying "I'll only pay for ____" before you know whether the game is fun and the company deserves some compensation, eh? I mean, there aren't any ads, so all of it comes from players.

Another good thing to point out again: no ads
 
*This is a useless comment for the topic about me complaining about others mobile games because SG Mobile would be like the rest of the others, obviously I know all of this for a footage cam recorded video about an maybe alpha or demo version*
 
*This is a useless comment for the topic about me complaining about others mobile games because SG Mobile would be like the rest of the others, obviously I know all of this for a footage cam recorded video about an maybe alpha or demo version*
*Plz like and follow*
 
Overwatch does have the advantage of being a $40 game, making it much easier for any additional, paid content to be purely cosmetic.
I know some F2P games have done that as well, particularly Dota 2, but that's a tough nut to crack, especially when you're not a company the size of Blizzard or Valve.
Dude, no. Just no. Overwatch is the morst example. It has poor progresion system, poor ranked, microtransaction etc. It's example of abomination between paid game and f2p game, taking worst parts from both. People playing it because it looks flashy, shiny and they paid for it. As a game - it is "Battlefront EA" from Blizzard.