My take after a few minutes with pw and double:
I have a new easier 1 meter 7.9k universal midscreen bnb with pw from cr.lk and no assist... So thats cool. Doubles barrel loop starting with j.lp, after the avery hits after the barrel is now like plus 15 so that lk link is much easier now.
Painwheels min flight height has been increased by about 1/4 of vals height.
The new momentum on painwheels fly moves is jarring and I'm not sure i like it, though it is definitely a buff as far as range is concerned. Personally i feel like pw flight should have a much bigger minimum flight height now that this superjump is in the game. At least to obscure vals head seems like a decent start.
But i could be wrong.
All in all this feels jarring as a change because it doesnt feel like the game was ever made to truly support this kind of movement option...
I feel kinda like what with the game not having lots of things like storms float, sents j.hk, cables air hvb and grenade, blackhearts air demons, kens air fireballs from mvc2... That the "spirit" of mvc2 superjump game is still for the most part lost on sg.
If like pw had some air stingers, and bella had an aerial horizontal move command, doubles barrels were projectiles if the button was held... Stuff like that, then the game would be more readily accessible to this new super jump.
My limited time conclusion is that maybe this experiment once its done could have a new experiment where the superjumps are higher than retail, but shorter than marvel... Like a happy medium or something... Seems like it might work out better with how the characters are designed... But thats just my.02