OK I'll finally post my full, complete thoughts here.
I don't actually see anything wrong with superjump as a neutral tool, or with combos being naturally shorter as a result. I think it's neat!
But my actual problem with the whole thing is that years of training and matchup experience are basically made almost null with the change. If there is a SG2, and I hope there is, I would not mind the neutral with the super jump and the shorter combos, because it's a new game. I'll spend years playing it as well and I'll adapt. It will be a part of the mechanics of the new game, be an integral part of the neutral for the game and we'll all play it and joke about how Skullgirls is dead like is customary.
But right NOW, I don't want it because it feels inadequate and out of line with what the meta has been for the past two and a half years.
That's my only problem with it; that it's too different for a game that has evolved to the point it has. And when I first saw it, that was my biggest concern, which I've confirmed today.
I hope it made sense.
I agree with this post and then I don't agree with this post, I'm conflicted standing on both sides of the issue.
Honestly I'm loving the new super jump, but I feel like a more appropriate time for this to come out is when all the characters are released? It would feel almost like skullgirls 2 in a way; since the game would be completely fresh with new neutral game, combo routes, and resets.
On the flip side of that, the skullgirls meta has changed so much since vanilla anyway (reduced combos, undizzy) that this could just become a new addition to the skullgirls mechanics and further change the skullgirls meta.
I was an active player during MDE and SDE but MDE was my favorite version of skullgirls. After SDE came out, I didn't like the system changes and I eventually stopped playing skullgirls. I didn't like what skullgirls had evolved to, my old gameplan in MDE (I played filia/bella) was to mixup the opponent and build meter with my point character until I had 3 bars, then perform a dhc touch of death combo, tag back to my point character and do it again. I wanted to play the game
my way but I no longer could. Especially with bella seemingly getting nerfed in every future revision; I felt like I didn't have a voice regarding all the changes. I then decided to wait until beowulf was on the horizon of being made which is what caused me to start playing the game again a few months ago.
Now why do I like the super jump change? It makes everything new and fresh. I already came up with new combo routes for the 3 characters I play as well. Combos are shorter and combos feel really unique per character, you have characters maximizing their ground based chains as well as their air based chains. Set plays / resets will be a completely new experience as players come up with new ways to open up their opponents. The neutral game will change drastically as well now that everyone has great vertical options. The only thing I want fixed are mini launchers, which have already been discussed and appears will be fixed, I want my bella's cr.MK jump height to be back to normal. That way she still has a combo route after an otg is used up.